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I was debating on how best to handle this particular post.  I wanted to express the amount of work accomplished related to the next build, but after thinking about it for a while, I realized that perhaps sharing the next build's changelog will be the easiest way to accomplish this.


As such, I'll start with what I did today, then share the changelog below.

Today was spent working on the town's content.  I finished adding all of the descriptions for the road locations.  Also got some ambient content written for all of them.  Every exterior town location has either 5 or 6 ambient events that can play out in them, with a minimum of two during any given time range.  The one interior location currently in the game includes three ambient scenes of it's own.

In total, we've got roughly 32k words of new content for the next build across a wide range of locations and functions.  I worked my back side off this week, but a lot of this progress is thanks to the hard work of several wonderful people who help out as well. We've got coders helping make sure everything works, our wiki guy has been writing much of the code related to the submissions we have been receiving, and of course there's the individuals who have either submitted content or shared ideas as well.  It's a really amazing feeling to know I'm surrounded by so many talented and generous people.  Fans, Patrons, and helpers alike, you all help make this the best job in the world!

The plan from this point forward will be to add at  least a couple more stores to every build until everything is in place while we continue to grow the mansion/grounds content.  More focus will shift toward the town related content once the merchant system is all in place.

I might poke at things a little more this evening, but I don't expect to accomplish a whole lot.  Odds are pretty good that what I'm sitting on right now will become the next test build.  (Going to toss together a new build tomorrow for the sake of play testing, then post a test build to patrons at that level a little later if nothing major jumps out at me.)


Now, keep in mind that part of this was from the last week we worked on this, and the rest is from this week, (The amount of work accomplished both weeks is impressive and I'm very happy with how much has been accomplished.)


A17:

-Added a new scene to the back yard that only appears during the 10pm hour and involves mid/high relationship stats for Anna (Not high, not low.)  Submitted by LFN Park.  2.2k words of content.

-Added the ability to drive in to town even though there's barely any content there yet.  Started laying the groundwork for future content in that area.

-Added "The Love Shack" location to West Street in Pendleton.    Room description and three small ambient events in total. .4k words of content.

-Added "North Main" location to Pendleton.  Includes three ambient scenes unique to this location.  .4k words of content.

-Added "Mid Main" location to Pendleton.  Includes two ambient scenes unique to this location.  .2k words of content.

-Added "West Street" location to Pendleton.  Includes two ambient scenes unique to this location.  .4k words of content.

-Added "East Street" location to Pendleton.  Includes two ambient scenes unique to this location.  .4k words of content.

-Added "South Main" location to Pendleton. Includes two ambient scenes unique to this location.  .4k words of content.

-Added "Main Street" location to the town of Pendleton along with three simple ambient scenes, two of which can play out at any given time.  These scenes are shared across all street locations.  .5k words of content.

-Wrote and added a scene that begins in the Kitchens and can only trigger in the 10am hour.  Scene plays out at mid/high to high relationship values with both girls.  Scene sponsored by Matty.  4k words of content.

-Wrote and added four small scenes for driving into town. .3k words of content.

-Wrote and added four small scenes for driving home from town.  .3k words of content.

-Added the "Gate" location to the mansion grounds.

-Added three small events to the Gate location.  .3k words of content between all of the "Gate" content.

-Added a unique scene that can be triggered if you have high relationship levels with both girls.  This will trigger an event chain.  Submitted by LFNPark. .9k words of content.  

-Added a unique scene that takes place in the front yard.  This is the second scene in an event chain.  Submitted by LFNPark. 1.7k words of content.  

-Added a unique scene that takes place in the dining room.  This is the third scene in an event chain.  Submitted by LFNPark.  4k words of content.

-Completely rebuilt the meal mechanic behind the scenes.

-Wrote two new Breakfast scenes.  One if only eating with Anna, one if only eating with Eve.  .7k words of content.

-Wrote two new Lunch scenes.  One if only eating with Anna, one if only eating with Eve.  .6k words of content.

-Wrote two new Dinner scenes.  One if only eating with Anna, one if only eating with Eve.  .7k words of content.

-Wrote three new couch/television scenes.  .2k words of content between them.

-Went through the meal scenes and updated them to include an exit.

-Went through the couch end scenes and added exits for them.

-Wrote two new eavesdropping scenes.  Both are fairly small.  In total, about .1k words of content between them.

-Went through the eavesdropping scenes and updated them to include an exit.

-Wrote a new sleep scene.  Can play out if you are sleeping with Eve, she has very little fear of you, and very little affection.  .6k words of content.

-Added a new scene for Anna that appears in any room with a hard floor.  Can play out at any relationship level.  .9k words of content.

-Added a new scene for Eve that appears in every East facing room with a window.  Can play out at any relationship level.  1.5k words of content.

-Added a new scene for Eve that appears in every West facing room with a window.  Can play out at any relationship level.  1.4k words of content.

-Added a new scene for Eve that requires high affection and low to middling fear and daylight hours.  1k words of content.

-Added twelve diary entries for the Great Uncle's first slave, Belle.  You can find the notebook in the nightstand in the master bedroom.  7.2k words of content.

-Added a new Personal Conversation for Eve.  Requires very good relationship stats with Eve, have not kissed Eve, and having sex with Anna. 1k words of content.

-Wrote two new NPCs into the code.  These characters will be added in a future update.

-Fixed a minor bug preventing one of the "driveway" scenes from playing.

-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels.  Also updated with writers, and others who have helped out along the way.  Last updated 7/05/18

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