General Progress Report (Patreon)
Content
I managed to write a fairly substantial new piece for Inheritance. His very first Diary Entry for his very first Slave. It's a long one, and it shows a much younger version of Great Uncle Dave who hasn't been hardened through experience and is just being introduced to the darker world he later embraces.
A little while ago, I wrote a new piece for Wanton Cove related Azumi's mother. The big reveal is at hand.
I also spent quite a bit of time working on bug reports. Managed to run down several issues in both Wanton Cove and Inheritance.
Now, moving in to the rest of the week:
-It looks like tomorrow is going to afford me some time. No guarantees, but if it goes as planned I should actually have a good amount of work time.
-Wed is busy for sure. Not going to have any chance to work on that day for sure.
-Thur and Fri are up in the air. Not really expecting to have time to work on those days, but it's possible.
-Friday is release day. Inheritance A16 will come out, possibly late. I think I'm going to schedule the release posts some time ahead of time, so that should save a lot of time when it comes time to roll things out as I'll only need to do a bunch of copy/pasting to share the new build with all the communities I regularly post to.
-Sat is a family outing, so I wont be able to work at all that day. If there are bugs that need fixing in A16, they probably won't be fixed first thing in the morning like is typical, it's more likely it will be a full day before we see any fix build assuming one is needed.
-Sun is the last day my family will be at my place. Even if things are laid back and I think I'd otherwise be able to work, I plan to spend time with them instead.
-Monday gets me back to normal on the home front, and I don't have any plans on the calendar that will affect my work (May be doing something in the fall, but that's in the "Who knows, it could happen" column.)
What I hope to accomplish the rest of this week is to create another scene or two for Wanton Cove. I'm currently sitting on about 8k words of new content for the game, plus some rewrites in the game that I wasn't really tracking at the time. A lot of that is tied up in the two new combat scenes. I've already surpassed what I had expected to accomplish this week, but I still hope to crank out another 2k or so for the next build.
Well, time to get back to work. Not expecting to do a lot tonight, but I need to get busy while I still can!
Have yourselves a wonderful evening!