Home Artists Posts Import Register

Downloads

Content

Got a fix build for all of you.  Well, one fix and one improvement.


Fixed:  There was an issue with the clock.  Nothing game breaking, but it was displaying the wrong days of the week at times.  This has been fixed.

Improvement:  Increased the frequency of most of the interactive scenes in the game, this should make them appear more frequently for those of you who are looking for them.

Comments

Ver Greeneyes

I.. still can't seem to trigger any scenes. I don't know what the issue is - whether my affection with Anna is too low or if I'm just not checking the right rooms at the right times - but it's getting pretty frustrating. I can only "Ask if she's okay" and "Try to help by steady her" (steadying?) so many times without any feedback before it gets annoying! Okay, that's one more scene than last time and the location errors seem to be gone, but it sounds like I'm still missing 95% of the content. I've been clicking around the house at random for like 30 minutes now!

aftermathteam

The relationship stuff is a pretty slow grind at the moment, but we've got a lot more content coming. The test build expands into the sex content and meal times, and the build after that should add conversations, all of which should make it a little easier to bear. For the time being, the girls do not move on their own except for specific scenes. Other than that, the easiest way to trigger the interactive scenes is through summoning a girl to that room so that scenes related to that room will trigger with her in it. A lot of the work I did this weekend was actually geared towards creating content that will affect relationship stats in an effort to start making content easier to reach. Sorry I can't be any more help than that at the moment.

Ver Greeneyes

Alright, I'll check back next release. I think I'm a little overwhelmed by the amount of rooms right now, makes it hard to keep track of where to try things (and when). It's probably a bit premature to start suggesting solutions though :P The one thing I will say is that time passes really slowly. I guess that makes sense since you're just moving around between rooms, but since there's no indication of when might be a good time to wait (e.g. if there are no large scenes available at that time) it makes the day take a hugely long time. I don't know what the best solution for that would be, maybe even small scenes for grinding could make a bit more time pass. Anyway, this probably isn't what you were hoping to come back to after Thanksgiving, sorry! Edit: Oh! Another thing that might help with the grind aspect is if there was some indication when you 'rank up' with one of the sisters. That way you know you're getting somewhere even if you don't know their exact disposition as a number value.

aftermathteam

My goal is to eventually have at least two unique scenes for each girl in each room of the house eventually, but at a rate of 2-4 scenes a build for the time being, that's going to take a while (And is why I'm doing a few that can pop up in multiple locations along the way) The time aspect is why we've added both the sleep and wait functions. The intent is to be able to give the player a way to pass time easily when they wish to do so. For that matter, one of the scenes I worked on this weekend can fill up to two hours time as well. Plus, the sex content that will appear in the next major build will make passing time a bit easier as well. ;) I'm working hard to try spreading the content out around the clock right now to make any time slot interesting for the player. Right now, there are four scenes that take place during the work day which are interactive, one that takes place in the early evening, eavesdropping in the evening/night, and many of the ambient scenes in the game play out in similar time ranges. What I was hoping to come back to? I actually appreciate feedback like this very much. Its easy to tell when someone is enjoying the game and wants to express concerns or give feedback, and when someone just wants to see how high they can get my blood pressure. :P Its clear through your presentation and detail that you're part of that former group. Seeing what stands out to you helps me know where people think the game is most lacking, and allows me to focus a little bit more attention to those areas. Its a win-win, you get what you want, and I get to make a better game! Indicator: This is actually on my list of things to do. The plan is to display a piece of text (Hate, Dislike, Neitral, Like, Love, etc. Basically a 1-10 rating.) to indicate a girl's relationship stats/skills in the main part of the game, then in the Cheat Menu, display both that and the actual number to make changing things easier if that is your desire.