I'll starty by telling you how I screwed up, then I'll tell you why this is awesome for you guys. (Patreon)
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But this is there the problem kicked up. See, there are four sleep events that SHOULD be keyed to going to bed with Anna, but for some reason only one of them was triggering. When I asked one of our coders about it, we started to take a good long look at what might be causing this, and we discovered that I was consistently making a typo in the code that was preventing many of the scenes in the game from triggering properly. My best guess is that this bug was affecting about 20% of all the ambient scenes, as well as one of the interactive scenes from the previous build.
The end result of this is that I spent about an hour digging through all the random events in the game and making corrections as needed.
Now, why is this awesome for you guys? Well, this means that 30-40 scenes in the game (Mostly minor scenes, but at least one of the major ones as well) are in the game, but are simply never appearing during play because they are bugged. That's been fixed. In other words, Patrons will have access to MUCH more content than originally planned in the next game's update! (Lets just ignore that you've been denied a large number of scenes over the last 2-3 builds because of a simple typo. For the record: Entirely my fault. :P ) And for that matter, the time sensitive scenes (Which is the type of scenes being affected) are the more interesting scenes in the game. ;)
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Now, moving forward:
Tonight: Going to be wading back into this tonight in the hopes of getting at least one more of the interactive scenes that have been already written into the game. If I have enough time left over after that, then I'm kind of getting the itch to do some writing, so maybe I'll have something to show for my time on that front as well.
Tomorrow: Going to be a family day, so my time to work on things is going to be severely limited. I'll do a little writing if time permits, but no promises. That said, I hope to release the next Wanton Cove build tomorrow evening.
Friday: Usually this is my family day for the week but since its been swapped out for Thursday this week, I'll be hard at work on projects instead. Goal will be to deal with any bugs reported for Wanton Cove, then try to get at least one more significant scene into Inheritance before sending it to testing either Friday evening or Saturday during the day some time.