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Was up late last night working on this. Wrote a few more sleep related events.  All said, based on several conditions (When you go to bed, if you're sleeping with Anna or not, etc) there are about 40 combinations for how the sleeping events can play out.  Eventually I'd like to add more variants, but for the time being this makes it one of the better fleshed out functions in the game at the moment.  Very happy with how that's all coming together.  Still working out details of how its going to work mechanically, but it doesn't seem like its going to be difficult.


Trying to work on this today.  For the moment, I'm trying to do a little writing and we're working behind the scenes to do a bit of reorganizing that should make the game easier to work on for the coders involved with the project.


Tomorrow, I'll be trying to post a new build of Inheritance for testers.  Worst case, it includes four interactive scenes and a functioning Cheat Menu.  But I'm still hopeful that we can get the sleep stuff added as well.    If not, the sleep stuff will appear in the following build.  Either way, we've got quite a bit of content coming down the over the next few releases!


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