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New build for all you wonderful Patrons who help make this happen!  Hope that you all enjoy the new build!




Changelog .93

-Updated "Special Thanks" passage with Patrons who pledged at the $10 and up level.  You are awesome!  9/23/17

-Fixed some spelling and grammar issues.  Some of them were reported, others I stumbled across on my own.

-Added some naughtyness at the Anne household.  Scene is locked behind Depravity (Amount depends on how far TFed you are), and is affected by both Taint and virginity status.

-Did a minor rewrite of the mansion unlock in the hopes of making it a little more obvious to those who have been missing it.

-Did a minor rewrite for a lot of Azumi's content to show the protagonist's inner struggle to resist her charms.

-Cleaned up a bit of content related to the Deep One TF.  There was a bug reported that I was never able to locate, but after cleaning up some of the code, I am hopeful that its been resolved.  That said, if anyone notices something not working right related to fight/loss scenes, let me know and I'll take another look.

-Added new story driven content to the Cathedral on Day 7.

-Added new content to Lady Anne.

-Added new story driven conversations with Aaron (Well, four major variants of the same one depending on story progression and skills)

-Added one new ending to the game.

-Added about 8k words of new content.  This brings the games total size up to about 281k words of content.


Comments

Lucifer Diavolo

While creating a new character to run the latest content, I had a thought. It would be neater if you were to decrease the points to spend on your second set by one so you can have a nice neat three in everything, or allow leaving the screen with unallocated points. (Maybe an 'are you sure?' box if you go with option two.) Another option would be to have the total fluctuate based on your intelligence. Also, can using the debug to increase your skills take them too high? Or is there no max to them?

aftermathteam

The game basically checks for a number when it comes to skill checks. If you reach or exceed that number, you succeed. If not, then the game checks for lower number thresholds. In other words, you can raise numbers as large as you want, though there becomes a point where adding to those skills have no additional effect. The "3" for everything, I'll take a look at it in a little bit, but no promises.

aftermathteam

PS: You may be interested in knowing, I released a bug fix for this build just a little while ago.