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Got off to an early start today with all of this (Surprisingly, I usually have 5-20 messages related to my various projects every morning and it usually takes a couple of hours minimum to reply to everything.  Today I had two, and both were quick replies.) and jumped in with both feet.  Cranked out about 7k words of content (Bringing us up to about 29k for the upcoming release, and 269k total for the game) today, finishing up the new combat scenes.  I intend to spend a couple of days going over things, trying to catch the worst of any bugs (Every time I do combat, there's SOMETHING that needs fixing.) then send out the test build later this week.


Now, got some yard work that needs doing, then I'm going to slack off the rest of the day!

Comments

Anonymous

Just noticed something even with the patreon.89 release for some reason I can never get to Aszumi since no one ever answers the door no matter the day

aftermathteam

Starting on Day 3, there is a small scene that will play out on the main street of town. The character glances towards the Mansion and resolves him/her self to be more persistent about meeting the owner. After that plays out, you should be able to go to the mansion and the door will be answered. Hope that helps!

Anonymous

Never got that scene I did make sure I did hit all points even unlocking the cave

aftermathteam

The scene kind of tacks onto the bottom of the regular passage, so it can be hard to notice (Makes note to resolve this). The only condition the scene has is that it does not play until Day 3, so the first time you go to the main street through town on day 3, it should trigger. Also, just noticed that it can ONLY trigger on day 3, so I just fixed that for the next build as well.

Anonymous

XD yay 😊 bug swished lol 😂 was missing azumi

aftermathteam

I take it that you found her again then? Like I said, the scene is keyed to day 3, so I just fixed that to display any time starting on day 3. That way its impossible to miss. Additionally, I just made a note to expand the scene a little and restructure it so that its harder to overlook during play. That fix however won;t appear until the following build. On a side note, got some Azumi art commissioned for this month, . . . really excited to see how that turns out.