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Been a productive day so far.  I managed to carve my way through about half of my to-do list for what still needs to be added before moving on to Day 7 (Literally 8/16 items checked off the list.)  Of those, one of the four big items has been taken care of.

Got all but the last two NPCs redone to account for Madness, also restructured the Deep One endings a bit (Still need to make some backdrops for those scenes, but the restructuring was so those backgrounds will be able to be added easier and be more appropriate to the scenes playing out.)  Updated some Case Notes in the game.  Also added one new major scene which starts another event chain which will eventually include at least two more scenes (One for Day 6, the other for later.)  All in all, added about 3k words of content today, which is pretty good considering NPC rebuilds case notes, etc, all involve a lot of work, but don't always have a lot in the way of word count.

Going to continue working on this a little more today in the hopes of checking off one or two more items, then I'll be working at least half a day tomorrow.  I'm hoping for at least 5k words of new content for the next build, and if everything goes well, I'll be posting a new test build late tomorrow with the goal of having a new build up towards the last half of next week.


UPDATE:

Wrote a little over 1k words of new content, spanning 12 new ambient scenes.  Going to call it good for the day.  4k words of content accompanying some moderately heavy code work seems like good progress.  Will pick up where I left off today when I wade back into things tomorrow.

Comments

Anonymous

How to play, I extract the files but I get a html link

aftermathteam

Slow and steady might win the race, but its always nice to have a good day! And now that most of today was all shot to hell (Partially my own fault, played a bit of 7 Days to Die, but had some real life stuff crop up as well.) I'm going to try squeezing in a couple of hours of work!