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Lets take things in alphabetical order today:


Aftermath:

Been pulling a bit of Q&A with Reaper who is heading up the coding for Aftermath for the time being.  Sounds like progress is going well and that they will be presenting a new draft of the UI soon.  Once we have that, we'll pick at it a little, make any adjustments that need making, then turn Reaper loose to start building the mechanical side of the game.  I'm under the impression that this shouldn't be too difficult of a task.  Once the mechanical side of things are all in place, then its just a matter of taking all of the currently written content and dropping it into the game before we can present a working demo to all of you.  Will keep you all appraised to progress as it happens.


Inheritance:

Received a couple of bug reports for this, along with a whole host of spelling/grammar mistakes (Thank you to everyone who reported something, but here on Patreon and elsewhere on the internet.  Every mistake I can fix makes the game just a little better.).  I just finished working through the last of what's been reported a little while ago.  Will see about releasing a new version with fixes to Patrons in the next couple of days.


The Allure of Wanton Cove:

Got just a little more work to do to this before I can release a new build to Tester level Patrons.  Should have that wrapped up tonight unless something comes up with the hope of having a new build for the community at the end of the week.



Short version:  Inheritance bug fix will be up early this week.  Wanton Cove new build should be up late this week.  Aftermath is in early development but going well.

And now you know as much as I do!