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Bowser is no longer breaking the 4th wall in the upcoming version!

TOK/CS are FHD textures, so I started drawing all the Bowser's textures again a few days ago but now in 4K (Or 8k if you want :P), that means 4 times bigger than the original style.

Even the next Nintendo console (if it's 4K) won't be able  reach this quality.

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Table_9

These look amazing! is there a guide for using these packs with retroarch and/ or parallels? has anyone tried using the texture packs on the switch itself with retroarch/ other? Thanks for your hard work!

masterkillua

I'm glad you like it! For RetroArch (Mupen64Plus core): Navigate to "\RetroArch\system\Mupen64plus\cache" (you may need to create the "cache" folder)and paste PAPER MARIO_HIRESTEXTURES.htc file into this location, so it would look like this: "\RetroArch\system\Mupen64plus\cache\PAPER MARIO_HIRESTEXTURES.htc" Recommended Core Options: - mupen64plus-EnableTextureCache = "True" - mupen64plus-txHiresEnable = "True" - mupen64plus-txCacheCompression = "True" - mupen64plus-txHiresFullAlphaChannel = "False" - mupen64plus-EnableEnhancedTextureStorage = "False" - mupen64plus-EnableEnhancedHighResStorage = "False"