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As promised. Read changelogs to see what's up but essentially - near the big water pool in the village there's a new pathway that leads to "RouteA11". If you haven't cleared the 0-4 scene with Voice this will look like a big pile of boulders. If you need to start a new save and want to skip the other missions there's a secret lever in the room with the Dagger that you can access with Pitons if you backtrack, if you jump on it, it has a skip function.

Phew, okay. Let me just say it -- this is going to be very buggy. I've taped everything together and it seems to work but I've already noticed some issues like the curses might get used up faster than they should, or the icon editor isn't working so the .exe file looks like Godot's default logo.

So, be warned! Only go for this if you're prepared for that extra bugginess. I'll be playtesting and fixing everything up the next time I wake up and uploading the any patch fixes. If you can leave bug and issue reports that'd be great. Not just bugs, I want to clear up how chaotic and messy the RouteA11 levels get with the fox-girl, she's a very awkward enemy. While testing I saw 4-5 of them on top of each other...
The items in chests (cursed? items) are the most likely to be bugged out.

Link to android build (V0.5.7.9): https://drive.google.com/file/d/1Pqw4Orn2-iD8RynWewRz32Va0O_sj5FK/view?usp=sharing 

Comments

moncurse

there's a few crashes but the biggest problem right now seems to be the cursed items in chests aren't spawning. I'll be able to fix it later! Edit: the major issues I'm aware of have now been fixed. The above "V0.5.7.8" copies are a patched version. Edit again: More bugfixes, incremented to V0.5.7.9 to show that it's (mostly) fixed. Definitely still some bugs.