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First off, I'd like to say that the Patreon test build should be up within two weeks. I hope you'll find the changes will make the game a lot more enjoyable! It'll be another chance for feedback while I'm still developing it. Please look forward to it.

Blog time:

Included in the update will be a bunch of extra visual effects.

In the images attached you'll see some old or removed UI/effects and some new effects. You might not recognize some of the debuffs, it's because I've experimented with the game a lot and not everything was fit for a 'lewd game'. Rather than a stun debuff, I'd like effects like hypnosis. You'll also see removed UI like the 'climb toggle' or directional block indicators. It goes to show, much has been added and removed. I'll think about reworking old UI/visuals eventually.

I love effects. If you drink milk, there's now a temporary 'milk' effect. The cursed bell now shows all the time. Using equipment now has extra effects. Clothes can visually display their state now, enemies have extra effects to show what they're doing. Effects can either add 'weight' to an action or explain what's going on without words, they're great and I want to get better at using them.

I'm adding buff icons, too. I want them to be clean and clear what they do, with interesting synergy and to tie it all in to corruption and transformation. At the end of the day, it all comes back to my quest to make transformations have an impact on gameplay. Making it all clear and easy to understand will make the game's TF mechanics better.

One of those quest items shown will permanent adds the coveted new healing mechanic, let me know how that goes.

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