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Technically her secondary ending, I still plan to give her a proper first ending.

Featuring art from our friend, Anchors !
Safe to say, this ending is affected by two content toggles: If the bottom-right content toggle is off, you won't get the ending and will just get the existing wolf ending. If the regular Pregnancy toggle is off, the ending will be shortened.

I've currently set it so you get this ending if you lose to the Werewolf on the wetlands/parish tile that you find at the end of the map. Don't let the cats beat you.
I may add more nuance to how you acquire these endings in the future.

Next week's update will include some auxillary improvements to the ending, such as alt text and music/sfx.

MonCurse_V0.6.4.5.2_WIN | Mirror
MonCurse_V0.6.4.5.2_OSX | Mirror
MonCurse_V0.6.4.5.2_LIN | Mirror
MonCurse_V0.6.4.5.2_ANDROID | Mirror

For Android users, there's a report that the large size of the new ending's assets could cause a crash. Patch .2 should now fix that, but if you still get a crash, please tell me! Then try using 'Low RAM compatibility mode' in the settings and replay it in the Gallery, it should play from there.

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Comments

Marcel Fiere

do you plan on adding more futa content as well in the future?

itprobablydoesntmatter

The ending was really good, it's been a while since the last ending so it was very nice to finally see a new one. I did notice a few small oddities, though. -The start of the ending is written in first person, but then suddenly switches to second person? That was jarring. Otherwise the writing was good. -I've noticed the wolf tail ill sometimes clip into the ground? This only happens in the outdoor areas, but not buildings. -This isn't really a complaint, but it'd be a nice detail if the player got a matching collar during the wolf's bad ending. That would be fun. Overall the new ending was great, despite the nitpicks. The wolf girl remains a very intriguing character, feels like there's a mystery around her. I'm also looking forward to the harpy's ending, as well as new content in general.

moncurse

The collar is done, it'll be in the next update, there'll be some more details added (loading scenes for example). The tail clipping thing is an oddity of how the map environments are layered, it's a bit of a sacrifice so that it looks like characters are stepping into the grass rather than on top of the front layer. First / second person tense is a common problem in general with writing here, I try to avoid using first person but then often that makes it hard to narrate and feels too impersonal, in this case it's gotten mixed up a bit. Maybe it'd be best if I keep it consistent for each scene, but decide beforehand how it'll be done so it might vary between scenes? Edit: I've gone through the ending and made it all from the viewpoint of "I / me / my", that should work. Other endings may have the same problem however.