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To avoid confusion with the first area that Voice is in, I'll be calling the newer village the "Parish". As you can tell from the last Patreon update I want to have a destination at the end of RouteA11.

I still want to add more stuff going on in RouteA11, plus a bit more detail in the starting village! Still, I've got the art for this now, better to work on it.
By the time the player is at the Parish, they're sure to have encountered multiple enemy types and corruptions, that's why I want this to be the point at which the player's corruptions start affecting the story. The point of the game is that, unlike many other games, the player's current state will actually affect how other characters interact with them...

The reason other games don't do that is because it takes a lot of work. All that text for each variation in dialogue is gonna need translating, too.

There's still more NPCs to add, plus more props and tiles and a background for the Parish. If I couldn't afford to get help on this area it'd be as barren as the starting village with some nameless NPC silhouettes and maybe Qades. But! Because things are going so well, I expect to have half a dozen NPCs with a range of expressions and poses. I still have to do work to import them in and adapt them but I'm too slow as an artist to have done it myself.
I'll need to add a credits page soon so I can credit the artists; I'll drop the artists' names at that time, especially because there's a couple more artists working on other stuff that'll get in soon (I already have drafts for the scenes, like an extra scene with the satyr/ram-girl!)

I should really set aside a week just for adding flora and props, it's one of the many things I want to improve and I can get a lot of them done if I focus on it. In fact, the game's main background with the hills, trees and birds was partially drawn while I was away from home, on my tablet.

In any case, that's what I've been working on since the last update. More to come...

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Comments

Daniel Schimek

Will there be evil or enemy NPC in the City or will there be a Mission were the Safe Haven is overrun and we have to save it?

moncurse

I'll try and add more context to the fight with the werewolf later, it's a bit of a WIP, but that's sort of what that fight is.