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A lot of people have been asking me about this. Also I haven't posted much this month, and this is pretty much why, also . I'm taking the opportunity to jump on the Among Us hype going on right now and took a little detour from Murder 4 to create a VRChat "Among Us" world. I am repurposing some of the code from Murder 4 and I used the same room-modeling workflow. I'm trying to stay true to the original style and I'm even using the actual floor plan of Skeld for all the dimensions. On the art side, all that's left to do is a few missing props, proper lighting, and some art for the actual task interactions. I already have the voting system, task progress, assassinations, and some of the task mini-games finished, so the only behaviors left to write are the vents and some kind of "sabotage" feature.

More information about how I adapted the 2D game into VR will definitely come in a future blog post.

One last thought: Be warned that Udon doesn't let authors adjust the voice chat distance yet. For Murder 4, I designed the map to have rooms spaced apart so that you can't hear people through walls, but for this game not only will you be able to talk (in among us, you're muted until it's discussion time) but you will be able to hear people through walls. It's a very claustrophobic map and I wanted to stay extremely close to the original floor plan but I already have a feeling this will affect how it plays.


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Anonymous

if anything, people who know how to play the original game will probably just mute their mics until its time for discussion/voting

Anonymous

Looks good keep up the good work👍

Anonymous

Looks awesome

Anonymous

This looks awesome. Yeah players who know would mute till time to talk