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My son and a few of his friends entered the Alberta Game Jam.  Since most of the team was unfamiliar with Unity, he recruited me as the expert.  I use Unity as the game engine for a course stream I teach at MacEwan University in the Computer Science stream.  In case people are unfamiliar with a game jam, each team has 48 hours to design and implement a game.  As a rule, when I supervise final year game capstone projects I insist the people involved have taken the game development stream.  


Unfortunately, our team met with the expected results.  Inexperience coupled with the usual "game making is easy" world view led to 48 hours of headache inducing, feature creeping chaos.  I haven't used GIT (a project repository) in years because there are problems with non-text files.  Of course, because the rest of the team only knew GIT, integration was used GIT...with the expected problems.  


Needless to say, it's going to be a day or two before I get back my energy.  Both my son and I have decided that Game Jams are for the much younger (and "I know everything") crowd.

Hopefully, I'll be able to get back to art and building course material soon.  It will definitely be much saner time.

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