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(EDIT:  Forgot to post the changelog here...)


Finally!  It's been months since the last update!

New rope rope models are in as well as a completely new set of animations!  I really hope you guys enjoy them, it's some of my best work to date!

Unfortunately I didn't have time to do much work on the code, so there aren't many bug fixes in this release.  There are rope clipping issues as well, but they are temporary.


For the next update, I'm going to focus further on graphics, bringing the game's visuals more in line with what they should be.

Character body proportions will be fixed, making them look more realistic.  Rope clipping issues will be fixed by making new clothing models that conform to the ropes, giving Tie Me Up's bondage a much more realistic look than some other bondage games out there.  I also plan on adding shorts and pants as new outfits to the game.


I hope you all enjoy this update!  You've been very patient and this took longer than I thought it would.

As for Patreon users, the new stuff I'm working on won't need to be released all at once.  That means I can return to releasing special Patreon versions.  Sorry about that.


Cheers everyone!


Download link here:

https://www.dropbox.com/sh/bw6q8w46njpzhvl/AADNu-3_aVSPKWhnCwDAer2Ea?dl=0


-  You can now run while tied (unless your legs are tied)
-  All new animations
-  All new rope models
     -  LOD groups are set, it should run a bit better when looking at a lot of damsels tied up from a distance
-  Fixed some waypoints in Street level having colliders on them
-  Ashley held a big party to celebrate this release!
     -  Thankfully, no one was hurt.

Comments

Jack Burda

Ok after some playing, i gotta say, nice ropes! Anyway, i ran into one new issue. The ropes arent visible on the ground, but im still picking them up. Also, i forgot to ask, are the restraints supposed to randomly restrain you, while you walk over them?

fdnbgonds

Hey Jack! Thanks, the ropes are one of the game's highlights! The ropes on the ground are indeed invisible. It's a known bug.