Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

The tri count on LOD0 is pretty high, which will require a fair bit of power to render, especially if there are a lot of objects on screen.

Each LOD (level of detail) has progressively simpler geometry, making each one easier to render than the last.  The game will choose a version of the model based on the distance the model is from the camera.

For LOD1, I decrease steps viewport in the screw modifier from 16 to 10.

Files

Comments

No comments found for this post.