Forearm Rope, LOD1 (Patreon)
Published:
2021-01-14 16:54:14
Imported:
2024-08
Content
The tri count on LOD0 is pretty high, which will require a fair bit of power to render, especially if there are a lot of objects on screen.
Each LOD (level of detail) has progressively simpler geometry, making each one easier to render than the last. The game will choose a version of the model based on the distance the model is from the camera.
For LOD1, I decrease steps viewport in the screw modifier from 16 to 10.