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     Hello Everyone!

     The underwater enemy system has finally been completed! This new system was more complicated so it took quite a while, sorry for the long time. I've also added some new mobility when using Glider and while underwater.

Weapon systems can now be unlocked while underwater and only certain weapons can be used. Some weapons will also be reworked to be more effective and true to their role, specifically you can see the Spear in the video. I have updated all of them in the video above, you can watch it for details.

Enemy: 4 types of enemies have been added!

  • Melee: Normal enemies, close range attack.
  • Melee Range: Enemies attack longer range with melee weapons.
  • Crossbow: Long ranged enemies using crossbows.
  • Mage: Mid-range ranged enemies with magic. Because they have low health, I have added the skill shield buff to them. You need to kill them quickly before they use this skill.

New Ability:

  • Glider Speed Boost: There are 2 types, one normal speed, one fast. It will be used in some mini games.
  • Underwater Speed Boost: it helps to move faster underwater.
  • Grappling Hook: it has now also been added to be used underwater, help move faster and attack enemies.


The models in the video are just a test, it will be replaced with the official characters.

The stuff in the video is just testing, it will be improved even better.

I will update more soon!



Thanks!

Files

[DevLog] Underwater Enemy System - New Move Ability!

Hello everyone! Finally the underwater enemy system was completed, it was more complicated than the old system so it took me quite a while. In addition, players also get some new abilities, such as Speed boost when using Glider and underwater. You can see details in the video and please let me know your opinion. Thanks! My Patreon: http://patreon.com/segamex

Comments

Anonymous

Wonder if ragdoll physics will apply to water later on...

Anonymous

Also, if H-scenes can be performed underwater... how'd that work? (Unless the player needs to drag the body to the surface before performing them...)