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Greetings, everyone.

I would be lying if I said I didn't see this coming. Thanks to some COMPLETELY UNNECESSARY BULLSHIT, I will have to retake some of my exams. They're scheduled for the last week of October, so that means I won't be able to work on Trouble in Paradise for at least an entire week. So unfortunately, I have to postpone the release of v0.2.0 to the first week of November. Now obviously, this is unfair for my Patrons. I can't charge you guys for two months straight and deliver nothing in return! I also don't wanna let everyone else down by delaying the update, so here's the good-ish news:


A Beta build, (0.1.5? 0.2.0 Beta? idk) with 3 in-game days of content will be released (hopefully) NEXT WEEK. It already has more content than 0.1.0, and I'm trying to squeeze in as much more as I can. 


Once again, I'm really really sorry for the delay. I will make it up to you guys somehow, I promise.


Alright, now for the progress report:

Renders & Animations for the 3 days of 0.2.0 beta have been done already, and I'm currently scripting Day 1/3.

The 'real' 0.2, or maybe 0.3 (and further) will feature a choice system, where you will be able to decide who you want to spend your time with during lunch, and in club time. I plan to add more such choices for each day, but I'm gonna need more time for that. I'm currently trying to figure out how to make it work. I do not plan to turn this into a sandbox though. But, your choices WILL affect the story.


Thats all for today. Thank you!



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