New controls - video preview (Patreon)
Content
Finished up the GUI with an options menu and visibility toggling, as well as a button for swapping between control modes. I had to rearrange the GUI a bit to better accomodate the new manual mode.
In manual mode the player can use their mouse to directly control the action with forwards-backwards mouse motions. I also brought back the preset buttons. These modes will probably be more intuitive to most players, when compared to using the sliders. Check them out in the video!
Now the only thing thats missing from the scene, feature wise, is a couple of touch interactions. The systems needed already exist so it's just a case of making the graphics an putting them in. Other than that theres some polish and fixes still needed - most important among these a new collision system. The current collision mechanics look pretty janky. This has been a bit of a tough nut to crack, as I've rewritten the system a couple times over the games I've made and every time some aspects are improved but others get worse. I'll take some time to hopefully get it right for good this time.
In any case, update will be by end of the month, hopefully with new and improved collision and the scene can at last be called more or less finished. See you again then! -Joni