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I've been hard at work on graphics this weekend. GUI visuals are now done, with some functionality also already in.

As you can see, the thrusting controls are quite a bit more involved this time around (assuming I can get all of them to work the way I want x)). I think I might have to add a "preset"-system as well where users can just click a button to see the action, instead of having to fiddle with sliders if they don't want to.

In other exciting news, I've been contacting some voice talents and asking if they'd record some moans for Toriel! Voice acting is something I've talked about before but this time it's finally actually happening. This is the kind of stuff that's only possible because of you guys' support, so thank you!

My goal is to get a playable early preview version out next weekend, but I don't know yet how much I'll be able to work on the game during the week, so it might not quite make it. Fingers crossed!

Till next time -Joni

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Metal Fox

Will you allow immersive interactions like your game? Change the ai, then hide the gui and click on parts to interact?

Joni2k

Yeah for sure. The little eye icon at the bottom right is for hiding the GUI, and the interaction you have selected will be usable even when it's hidden.