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Greetings brave adventurers,

This week our journey takes us to distant shores, where primal powers stir.

Mirage Subclass

We begin with the Way of the Mirage, a tradition of mystic monks who blend martial arts with illusion. Like a mirage itself, their movements are fluid and their strikes ephemeral.

It's an incredibly defensive monk subclass, which I hope you'll enjoy!


Primal Race

From the depths we meet the Primal Dwarves, an ancient race that chose to venture out of their shadowy caves, into lands untouched by civilization. Now they emerge, in two subraces, one feral, the other glacial, summoned by the looming threat.


Ferocious Monsters

In the untamed wilds we encounter the Half-Daur Exile, a cunning hunter and trapper. Blending into its surroundings, it ensnares the careless.

The light casts shadows, and so we meet the Zindaur Sun Priest. A radiant saurian priest who in times of need can transform into a devastating T-rex (who needs magic anyway).


New Spells

  • Cause Recklessness lures creatures into peril by awakening desperation within them. 
  • Enhance Ferocity imbues a primal fury, granting mammoth charges, flight, pack hunting, or lunging strikes. 
  • Mirrorblade conjures a dazzling blade of mirrored shards, granting resistance to spells.  
  • Devastating Torment forces excruciating choices on foes—anguish, unmaking, or the loss of magic.

Unearthed Relics

  • The Shadowraptor Scale dagger empowers stealth and darkness. 
  • The Brontosaurus Amulet fortifies against harm—restoring health when nature falls, extending reach in battle, and blunting poison and lightning.

The call of the wild beckons. Will you answer?

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