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Hello everyone!

Sorry about the delay in between the previous posts,  but with the current situation of COVID 19, it was quite the nightmare to get back to my family for christmas, although that has been fixed now, thankfully.

The content should resume to its normal daily flow, although I will be replying more scarcely to messages, as I am taking a few days off to enjoy time with my family (the content is already scheduled, so nothing will be affected on your end).

Take Care and Happy Holidays everyone!

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Brendan Davis

So question on the anti life orbs. If targeting a single creature, does the damage stack with each orb or is it just 5d4 damage total?

Travis Zawisza

For DM's worried about the potential of Life Leech and it's technical infinite hp restore, just make the hp gained temporary hp instead. To balance this change, you can make it the full damage, but it disappears after 10 minutes to an hour. This makes it still a viable pre-combat cantrip, but not a full restore in a forest full of small critters

monkeydm

I skipped that out of combat this could be completely abused. I'll raise the damage of the cantrip to 1d10, turn it into tHP instead of HP and make them last only 1 minute, unlike regular tHP, so that this cantrip stays a combat focused one.