Geometry Nodes Fur Setup! (Patreon)
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Well, I think it's ready! This is my brainchild as a result of the last couple of weeks/months, depending on how you look at it. See attached for the nodes setup. Note, normal transferring currently only works in eevee, you'll get weird artifacts in cycles!
This one is something 99% of you aren't gonna care about; if you're not actively making models in blender right now there's not much here for you. But if you are and you've been wanting to test out a fur style similar to mine, these nodes will give you all the tools you need to do it. I'm just releasing it here because it's a convenient place honestly.
Honestly, you only really need to use my fur scattering system on hair setups that need physics; for the rest of the body you can just use whatever method of combing curve-based fur you like. But what I've got here is actually quite usable for general combing over the whole body if I do say so myself. You can use it to stylize fur over the whole character's body and just apply it (and then re-add a geometry nodes modifier with a "Deform curves on surface" node) anywhere you don't need physics.
If you -do- need physics, the setup will seem pretty fiddly at first, but once you go over the steps a few times it's not so bad.
If you try this out and run into trouble... well, firstly just go over the directions carefully, there's a lot here and it's easy to mess up. But if you try a few times and can't get it working, let me know and I'll see if I can help. It's very possible I messed up something in the directions and need to re-write some stuff. If you manage to make anything cool with this setup, show me, I'd love to see! :D
Update: Added in a new version, "HairScatter". Might still need some bugfixing and has no HowTo yet, but you can play with it if you want.