New model ideas, go! (Patreon)
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EDIT: Inspiration has struck! I ended up picking something. Stay tuned...
Technical blender explanation stuff, skip to the second paragraph if you don't care: As you may have already seen, with a lot of help from the man himself I was recently able to find a way to replace Sentharn's addon for the transferring of normals from a mesh to fur, with the kicker being it only works for curve based fur, not particle based fur. This wouldn't be a huge problem, except there really wasn't a usable way to enable physics on curve based fur, and a lack of physics is a bit of a showstopper. When you've got really long fluffy fur, you really need to be able to have it react to stuff or it'll just clip through everything, so it really wasn't usable yet. But with the upcoming release of Blender 3.5, some tools are being added that make it potentially possible to enable physics on curve based fur, so I'll need a model to test it out on! Sure, I could use one of my existing models, but what's the fun in that when I can make a new one? And also, I'll want to make tutorials of how to do it so others can use this method, and so having example of how it's done from scratch could be useful.
Which once more means (welcome back everyone) I need new ideas for a character! Suggestions can be as simple as "You haven't made a (species) yet!" to more fleshed out character ideas, though I reserve the right to change and tweak things as I see fit. :P The one caveat, the species involved must have fur! The whole point is to test out the new fur method.
So, whatcha got? What does the roster need? If something deeply inspires me I'll jump on it, but if I'm not sure I'll put it to a poll.
Not sure when this'll get made exactly, I'm in the middle of making a model for someone else right now so initially I'll only be able to work on this when waiting on replies, and of course there's the possibility I'll find some fatal flaw in the method and the character won't end up existing at all, but if everything goes smoothly they should show up at some point over the next couple months.