Now here's something very different. (Patreon)
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Moving_Around.mp4
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Have I ever mentioned I have an interest in making games? It's something I always thought was kind of interesting, but I never got around to experimenting with it because it just seemed such a daunting task to get into.
That was until I started getting half decent at making models and animating, and I realized that I actually now have most of the skills I need to make a game myself. I have some art skills, I can model and animate, I have some meager musical skills... not much, I wouldn't be making -good- music, but I could make something that resembles music with some effort. The only thing I didn't know how to do was coding.
Once that realization hit me I just couldn't stop thinking about it, so one day I finally got Unity, got some cheap courses on coding, and got to work tinkering around. I then promptly gave up because I couldn't get anywhere with it.
It was a bit deflating to be honest, heh. I like to think I'm at least a little clever, but I couldn't seem to even leave the starting line with coding. I couldn't make sense of what we were doing; I'd follow the motions but I wasn't really taking anything in. It continued like this for a while... I'd get frustrated and do other stuff, but it wouldn't leave my mind so I'd come back, flail around with learning C# for a bit, get frustrated, do other stuff some more, rinse repeat...
But recently I realized what my issue was. Two problems, really. First of all, I didn't have any kind of goal I was excited about reaching with coding. It was just this huge mountain and I was standing there at the base of it looking up like "...uuuugh." I'm a very goal oriented person I think, if I have a goal I want to accomplish I'll drive myself mad striving for it, but if I'm just trying to get stuff done for the sake of it I tend to flounder.
Second problem was that I was approaching the learning process too... academically. The courses... they helped a bit, but I don't think I've learned a single damn thing in my life in a classroom setting. Having someone talk at me just isn't how I learn. I was just going to have to jump in there and bang my head against the wall until the red juices of progress start flowing out of my head.
Knowing I needed a goal to keep my interest, I whipped up and rigged a -very- quick polygonal wolf guy to the the test subject. We're talking lightning round stuff here- a normal model can take around 3 weeks to get done, this guy was completely modeled and rigged in a few hours, hah. I made some quick walking/running/idle animations for him, and I was set. Now I was excited- the idea of seeing my little wolf dude running around, seeing my animations doing their job, that had me eager to make process. It's always a damn cool feeling seeing your animations come to life after all, and I wanted it!
Once that was all set, I spent probably a total of two days, spread out a bit, on figuring out how to make the fucker move. It didn't come easy, but after enough googling I'm sure to single-handedly put strain on google's servers combined with my unhealthy obsession to make progress (I was going to do some art stuff today, just wanted to tinker a bit first, but when nearly 10pm had rolled around and I was still working and I noticed still hadn't even had breakfast, well....) I finally got somewhere. I'm finally starting to actually get some of this coding stuff, I'm pretty sure I learned more in these last two days than I did in weeks of trying to use video lessons.
And that brings us to the attached video! For you guys it's going to be painfully boring I suspect. It's just a shitty polygonal wolf guy walking around for a few seconds. But it works, and I did it all myself, and that's super exciting so I'm sharing it here, fuck you. xD
Thank you for coming to my Ted-Talk. Now that we've reached the end, what do y'all think... would a Ru-made game stuffed with fuzzy critters be cool or what?
And does anyone here dabble in C#/unity and have any advice on how to not suck as much? :P