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One of the interesting things about lizardy anatomy is that there's not a huge difference in primary or secondary sexual characteristics between males and females, which means it's fairly trivial to take a model of one gender and swap it to the other.

So, I did! They're mostly the same, though I did change the shape of the chest a bit, and tamed the hip/waist ratio on the male a bit to make him less curvy. (I noticed after rendering that the lady's waist is a bit too narrow so since this was made I've widened it a bit, and made the male's wider still to maintain the difference between genders) Also, the colours are arbitrary- while I was making them I worked in some colour controls, very simplified compared to the fox, but it still allows me to make them just about any colour. So now I can make a rainbow of koboldythings!

Now I just need to force myself to stop making models long enough to actually use some of these models for something, hah.

Oh, also- earlier in the process I mentioned that I was making these guys partially so I can build a new rig, and partially so I can experiment on a few things. Unfortunately all those experiments failed in one way or another. You'll notice I bothered to make some clothes for these guys; I had a hunch for a way of maybe making cloth simulation behave, one that I couldn't easily do with my other models. It had to do with the size of the model, with 'real world' sizes being too small making Blender calculations too precise so they start glitching out. So I initially tried making these guys at 100x scale, and then even messed around with 1000x scale- didn't really help. Unfortunately that means clothing will remain barely usable in animation. I'm seriously starting to consider outsourcing my cloth simulations to a new program... I'm just spoiled by blender's free-ness and hate the idea of spending money on it I guess. x3

There were also some other minor things, but mostly I ended up changing my mind as they wouldn't suit this model super well, so I'll try them out down the road.

So it seems like some of the stuff I set out to do when making these guys didn't work out, but in the end I've still got a brand new, shiny, cleaned up rig and some kobold models to play with. So that's nice I guess! They need a bit of tidying up and some tweaks here and there, but they're just about ready to animate with.

I feel like kobolds would be pretty at home tending to dragons, don't you guys? Hrm...

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Comments

Ztpia

we do!

Rechan

Suggestions? :o

Bloudin Ruo

They're very cute! Failures are just filling in holes where things didn't work and draw you closer to success, so it's never a waste of time to try new things even if they don't work! Interesting that the scale wasn't the problem, that sounded promising. I wonder what it comes down to, then, and would love to find out down the road but for now maybe going to another program is your best bet... Spending on programs is hard but in the end it's an investment tool, so of you think you'd use it enough to justify the cost, I say go for it!

ruaidri

I think blender's phsyics are just bad, honestly, hah. I'm not the only person who's had issues with them. Probably if I want to get serious about clothing I'll have to grab another program... but most of the time my characters are doing things that don't require much clothes, so who knows. I'll give it some thought!