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Content

A defense of ATB and turn-based combat.

Files

Active-Time Prattle (The Jimquisition)

http://www.patreon.com/jimquisition http://www.thejimquisition.com http://sharkrobot.com/collections/jimquisition-merch With Final Fantasy VII Remake abandoning the Active-Time Battle system for a more action-oriented approach, the time has come to discuss whether or not traditional JRPG battles really are "dated." Are they dated, or is it just something the industry decided one day?

Comments

Anonymous

Bravely Default is bloody brilliant, that was how you modernize the classic JRPG Combat. They made some very smart moves there, like the control they gave you over the Random Battles - they where often way to frequent and could be very annoying in the old Days. BD fixed that problem and many else.

Anonymous

Where do we draw a comfortable line? Look at games like Xenoblade, or maybe the Tales series.... Apples and oranges sure... But both are critical success stories that people fanboy out over (I haven't taken XCX out of my Wii U for a week now), and I wonder if this doesn't also influence the decisions that bottom-line-driven companies like Squeenix make?

44KPanda

Sorry about Abe ;-;

Anonymous

Bit of araldite'll fix it, hopefully.

Steve Streza

✨ kawaii desu-ne miku-chan ✨

Anonymous

Also, just like any other long standing game series... When unfavorable changes are made, but people continue to buy new installments and even *gasp* compliment them for those changes... Doesn't that compound the problem? Square is bad. I am not even trying to argue that. But aren't we partially responsible for ^that predicament? Vote with your wallets and all that?

Anonymous

Also, just like any other long standing game series... When unfavorable changes are made, but people continue to buy new installments and even *gasp* compliment them for those changes... Doesn't that compound the problem? Square is bad. I am not even trying to argue that. But aren't we partially responsible for ^that predicament? Vote with your wallets and all that?

Anonymous

I like turn-based combat...it's the random encounters that I can't stand.

Anonymous

Hah, we are currently working on a turn-based JRPG inspired by the older Final Fantasy games. If you're interested, we have a devlog on tigsource. <a href="https://forums.tigsource.com/index.php?topic=49099.0" rel="nofollow noopener" target="_blank">https://forums.tigsource.com/index.php?topic=49099.0</a>