Home Artists Posts Import Register

Content

We've touched on roadmaps a little before, but let's take a good ol' look at the concept in more detail. In tech, roadmaps can form crucial paths for development. In games, roadmaps have become a crutch - a buzzterm used to clothe the lack of content when a game is sold. 

Roadmaps are the latest disguise for what's been happening in "AAA" games for years - software being pushed out in a half-baked state to make as much money immediately, with a plan to add value to the product being relegated to a distant secondary concern.   

We know where we're going, but we can't say where we've been. 

Files

Roadmap To Nowhere (The Jimquisition)

http://www.patreon.com/jimquisition http://www.thejimquisition.com https://www.thejimporium.com We've touched on roadmaps a little before, but let's take a good ol' look at the concept in more detail. In tech, roadmaps can form crucial paths for development. In games, roadmaps have become a crutch - a buzzterm used to clothe the lack of content when a game is sold. Roadmaps are the latest disguise for what's been happening in "AAA" games for years - software being pushed out in a half-baked state to make as much money immediately, with a plan to add value to the product being relegated to a distant secondary concern. We know where we're going, but we can't say where we've been. #Fallout76 #Anthem #Roadmap #JimSterling #Jimquisition __ Twitter: https://twitter.com/jimsterling Facebook: https://www.facebook.com/jimsterling0 Jim’s Big Ego (No Relation): http://bigego.com/ Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A

Comments

Anonymous

You're

LonMcGregor

If they really want to embrace roadmaps (they don't, I know, they're just using it as a selling point) they would make their iteration plans and all the finer details available in full before or at time of purchase. Then at least people know what they're buying.

Anonymous

Jim, at the beginning of the video, my soul left my body when that cartoon just wailed at the viewer as the camera zoomed in closer. Holy shit that was fucking funny

Twit In A Hat

I can not think of a more fitting song than <i>Road To Nowhere</i>. Good choice!

Anonymous

It's not directly related to the subject of this video but one of the things I personally hate about modern, so-called "AAA games" is their market testing approach. I understand that quality of the product alone cannot guarantee its success. Without the proper understanding of the market, no matter how good your product is, it is not going to sell well because you are trying to sell them to wrong crowd. That is why cooperate companies in these days are doing market research before start developing new products. Problem is, they are so obsessed with the concept, now it is starting to affect the initial quality of the product. They basically make shell-game that has bare-bone content in it as fast as they can and just release them in the market. After that, they test initial sales and other KPIs(Key Performance Indicators) to determine whether this game is going to perform well(make money well) or not. If those numbers do not meet their expectations, they either try to squeeze customers who got hooked or abandon the game. I admit, analyzing performance indicators is important in modern-day business. But I do not think it is good to mar the initial quality of the product just for the sake of analyzing data. Game industry does not work like that. This is entertainment we're talking about. There are so many features and characteristics in video games that cannot be measured by numbers. Bare-bone features and genre band-wagon can only carry you so far. How can you expect your audience to stay interested in your game for a long time when you are not willing to show your best from the get-go. If "AAA" game industry really wants to push its "live-service" model, it should make damn good service from the first place.

Trevor Bond

It's sad to think back on all the fun I had with, you know, video games and realize very few people just make a proper video game anymore.

Empo

The company I work for have spent millions on a system to automatize a process that so far have consisted of driving forward for a bit in a machine that we have to drive anyway, to a improvised mark (a paper cup). It should have been done 2-3 years ago, there are continuing problems with the programing, and today it destroyed equipment due to input numbers being wrong. And to top it all off, what it is intended to do won't be possible, unless another system is put in place. And that system isn't even in development yet. Point being: When improvement suggestions comes only from the top down, it isn't just in the gaming industry that things go loopy.