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Here's what I think of Nintendo's early foray into free-to-play. They have it right when it comes to pricing - now they just need a game worth spending actual money in!

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Pokémon Rumble World Review - Ready To Rumble... In Thirty Minutes

Well... it's not Dungeon Keeper Mobile. Developer: Ambrella, Nintendo SPD Publisher: Nintendo Format: 3DS Released: April 8, 2015 Free-to-play, with currency purchased by myself Nintendo's recent creep into free-to-play territory has proven controversial, thanks in large part to the murky reputation of that particularly maligned market.

Comments

Anonymous

Reading your prose reminds me of all the words I forgot in college. Sadly, Nintendo could have released this on Android and IOS, and people like myself would have played and perhaps paid.

Anonymous

The thing I found interesting/somewhat annoying is how thoroughly this game reverses the normal mechanics of choosing your Pokemon. In a traditional game in the series, you tend to rapidly settle on a core team, and choosing to swap a new Pokemon in or out is a somewhat momentous event. But in this game, once collected, your toys never level up; and meanwhile, everything you're fighting (and catching) rapidly does. That means that everything you catch is disposable -- no matter how good it seems now, it will shortly be behind the power curve, and you'll be replacing it with something newer. The fact that you're catching so many Pokemon along the way becomes more of an inventory management chore than anything else.