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With the sheer amount of cash flowing into games - and don't try to claim it isn't - there's no excuse for an industry that doesn't take better care of its workers.

Unfair hours, low pay, and constant developer burnout is simply not justifiable. Not when other industries have had to deal with treating their employees well, and managed just fine. In the wake of Telltale, we need to discuss the rights and benefits that developers are long overdue.

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Look After Your Workers Or Get Out Of Games (The Jimquisition)

http://www.patreon.com/jimquisition http://www.thejimquisition.com https://www.thejimporium.com With the sheer amount of cash flowing into games - and don't try to claim it isn't - there's no excuse for an industry that doesn't take better care of its workers. Unfair hours, low pay, and constant developer burnout is simply not justifiable. Not when other industries have had to deal with treating their employees well, and managed just fine. In the wake of Telltale, we need to discuss the rights and benefits that developers are long overdue. __ Twitter: https://twitter.com/jimsterling Facebook: https://www.facebook.com/jimsterling0 Jim’s Big Ego (No Relation): http://bigego.com/ Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A

Comments

Anonymous

As a non-games software developer, wholeheartedly agree. More and more businesses are seeing crunch as the false economy it always was. Still, I feel frustrated by the lack of leverage to force a solution. Political pressure is difficult given the international nature of game development and boycotts- hitting them in the only place they really care about- remain poorly coordinated, entirely without any concerted verification or shaming of those who fail to maintain them, and ultimately ineffective.

TheNetsrac

Really, really good one Jim. Thank you very much. Our four year patreon anniversary is just two months away. I love you Jim and thank god for you indeed :-)

Anonymous

Ah good to finally have you back Jim with a proper serious topic :) also I wish you were a Commie, not a fake Bolshevic one, but a proper old school lefty ideological communist... maybe one day :)

Kraken

The workers do the work, until our A.I. and robotic overlords come to take it out of our hands. (I wish I could say that was *entirely* tongue-in-cheek...) It's a bit of a cruel irony that Activision originally came into being precisely because (in large part) creators wanted credit for their work. Now we have five-minute-plus credit sequences full of people their own companies consider disposable. Maybe game development needs to become more modular. If a small group of texture artists or UI designers or what have you had their own core identity and recognizable style/quality of work, and accepted contracts for doing that work for a game without accepting assimilation into the studio, maybe they would have an easier time demanding proper treatment and calling out studios that acted in bad faith. Just a random off-the-cuff idea.

Anonymous

I knew it, Jim... I knew you were a reasonable adult with a basic understanding of real world economics. How dare you, sir! You're in America now! We don't like to look stupid, even when we are.

Anonymous

I watched your video, and it spoke to me. I am a former QA, and I did feel like cattle. A disposable cog in a grinding machine. Looking back, getting paid minimum wage for that job was not worth it. And the worst part. So many of these jobs Have such NDA. It feels like navigating a freaking minefield to try to not break NDA when writing a resume or explaining in an interview what you did

Anonymous

Go get em dude <3

Anonymous

Chipping in my first dollarydoo because of this episode! Amazing work, keep up the pressure!

Anonymous

Yeah, like in the fashion industry, who've completely lost control and oversight of their Supply Chain. They are stumbling from one sweatshop-scandal to the next without really being able to do anything about it, or introduce meaningful change even if they invest a ton of resource. I like your thought that crowdworking is certainly a possible future scenario for SOME games (try that with last-minute publisher requirement changes, though, which are an annoying every-day-reality to a lot of devs...), but I think we should still have a conversation as a society about the implications of that, including the complete detachment of workforce vs personnel for the management.