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Okay, this weekend (as always) i aim to create at least 200 VN frames and some new little animations. Furthermore the more i think about the more i belive the beta tier isn't that bad so the ones play testing it can decide if the story is bad and if some scenes need a rewrite ( i am not a good story writer).

Once i am done with the story for the hydroponic deck i will concentreate onto the updated fre roaming mode. maybe i introduce even more stats  (like in the sims) for example Fun ,hygiene, naughtyness (the one we talked about earlier with Syssiah) maybe some more (any ideas) ?


@Funpacer

Please always write in the latest post so i can spot it easely :)

...and i wrote down one more thing into my * to do list*

- Create a menu option to extract all story text into a spellcheck file and create a c# program to read , modify and save this file so it can be used as spellcorrection.


Hope this is okay :)

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Comments

PlaceboX

Ah i have maybe an idea, Can you insert a button that disable the text. Sometimes there is a great scene but the Textbox hide the best. (Or i didnt found it).

Anonymous

Concerning "Create a menu option to extract all story text into a spellcheck file and create a c# program to read , modify and save this file so it can be used as spellcorrection" - Also sounds like it can be used for translation. And also it looks like if the file can be loaded at runtime - this is an easy way to add multilanguage support

Kerni

With version .17_1 (the current one) the file can already be loaded on runtime (and edited in runtime) but only while you have the game open. The idea behind is that you extract all the story text , then use the program (a external program , not the game) to work your way through all the story text and then save it into a file so the game can exchange this on runtime.