Weekend log (Patreon)
Content
So.. this weekend i fixed some minor issues with the game and did some little quality of life things.
On Saturday i implemented some visual indicators when you make the walk with the bond Juna. A shiny light from heaven will guide you to the next waypoint trigger.
Furthermore (on Sunday( i did some quality of life changes. The chemical plant now has a button to fill up all the chemical containers, and the player will build 10 containers now instead of just one.
And.. as you can in the image above i started to create a animation set for the Xcross (the thing the player will use once you loose the first monopoly game) but this time for the girls.
I will continue with the animation next weekend then, and I also need to implement the event then.. so a little bit more work and then soon we will be feature complete ^_^