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Ahm.. i accidently released the 32 Bit version of Milky Ways 0.4 as closed beta so... ahm.. don't know. I guess this isn't that bad ??

Okay , i had to fix a big payload of bugs from many people who played the game.
And at one time i even receved a list of 50 bugs which.. took a while >_< (Looking at you Altair)

Anyway , i fixed most of them but unfortunately on some of them i am not able to do much since they are either a built in feature of unity3d or i would change my main framework significantly.

So really "work" on my game this weekend was limited to debugging and... ahmm nothing else. (except the UFO you see in the picture which is a thingy from a friend of mine in Vrchat and you can see this ingame in the next version but with a different text)

And.. i assume that i can release the open beta in two weeks after i fixed all the bugs and added a bit of content to the game.

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VitAnyaNaked

You have fixed a huge number of bugs, but you did a very laborious job, and then you can focus on other important details.