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This time you play as Marc , a voluntary test subject for a new vaccine.

Just wanting to do something else than the usuall work on a spacestation and maybe having a shot at the CORE android on the planet.

But... you really hope the vaccine works... like intended.


Some technical details : 

- About 3000 VN frames.

- 5 GB unpacked

- Using DX 11 

- Needs about 5! GB of RAM (heavy texture load , please consider to use the half texture resolution load!)


Known bugs :


- Performance is very low due to high polygon 3dChars from Daz3d ( i did not optimized the models itself only the clothes a bit)

- My engrish is... ahmm.. xD

- Loading time for a savegame is horrible slow , thank Unity 3d For this! (C# related)




change log : initial version 0.2

- added about 3000 VN frames 

- added A few restrain devices which can be found /unlocked in the story


A few hints for newcomers :

Press tabluator for the inventory , quest and minimap

Press Q to skip through the dialouge

F5 to F8 is quicksave and F9 to F12 is quickload


Download (Win 64) : https://mega.nz/#!YM8wkCjZ!1R2PPnoRLLD5Dn-hHk638qkRsBW-_L2EfzN1HQoi8rE 

Download (half eaten apple edition (MAC)) MilkyWays0.2MAC (unsupported)

If you find bugs in the build (you will) then please do not hesitate to tell me ^_^


Files

Comments

Dubsington

woohoo! Congrats on getting a playable version out. Now, another milestone: your first unreasonable player request! How about a Mac version?

Kerni

I hope this works >_< Never tried it with the new version of unity and C# as code base. I will keep you updated (once the famn thing has finished to generate the metadata from re-importing all assets)

Anonymous

I am so excited to play this Kerni. Thank you very much. You have yet to disappoint. 👍

Anonymous

Love it. Was pretty stable and bug-free as far as i can tell, with one small exception - when equiping the handcuffs on Yukari, the PC calls her Aemi. I smell copy pasta :) Other than that, it's absolutely stunning - easly the best kinky game avaliable at present time. What i loved: - the log/quest/journal thing in the tab menu. worked really nice - the minimap - the loading screen. made me laugh, gj. - the design of the environment What i didnt like: - ummm... yeah, i got nothing. Suggestions: 1) change the red dot on the minimap to red triangle 2) add a tutorial message about scrolling the talk options, took me like an hour to figure out there is "Something to do" option in Yukari dialogue menu. 3) consider adding a key to display the minimap in walking mode, kind of a "exploration mode" hud. dunno how feasable it is with what you are going for in the game Overall: 11/10 would lock girls in restraints again.

Kerni

Fixed Aemi in dev version =) to 1) the minimap will only display your position not your current direction. So i guess a dot would be better ? 2) (noted on my little to do list) 3) ufff... maybe hope i can implement this somehow.

Anonymous

gut arbeit !! ;) for a 0.20 that demo is very funished and good maked :)

Anonymous

Congratulation on first version. I like it. Is spellcheck/translation mechanism work? I enabled it in settings and restart program but it doesn`t help

Kerni

No ,this funcionality is currently not activated. I need to translate it to C# later.

Dubsington

Aquality of life suggestion: Can you make run the default, or allow capslock as the runkey? If you want to check out the island you have to cover some serious distance. i feel like my left pinky finger is going to fall off. (I know there is fast travel, but the open world is too cool not to explore.)

Anonymous

Very good alpha, experienced few issues, but that is do to pushing the resolution to high. Love what you have done so far, and would be happy to help with the spellcheck when it is activated.

Kerni

Noted on my to do list and also noted that i should have a look at the textspeed to make it even faster(or even appear instantly)

Anonymous

Loved what i have seen so far, the island is beautiful and i enjoyed exploring it, the story is interesting and the characters well designed, looking forward to the next release but there are a couple of things i would like to see: a crouch button, a use for the figurines that i have seen scattered around and for the 3D printer to use cloth so we don't have to continue borrowing clothes from the other residents

Kerni

Good to see you around abliss :) 1) A crouch button is very unlikely since i have no real purpose for this :( 2) the figurines have currently only a... estetic value since these are actually avatars from certain people from VRchat. (some friends of mine) But later (when i add a minigame i have in mind) i plan to make it that you can collect little chibi figurines to get new stuff in the minigame. 3) there is a high chance that i will make clothes buildable in later releases =)

Anonymous

Dear Kerni, it was well worth the wait. The graphics are very good and so far I had a bug (Malia on the roof). The Loadingscreen is funny, something different :) Its pure pleasure, thank you.

Kerni

ahh... finaly someone who has seen the chibi loading screen =)

Dubsington

The only really serious problem I have found is that when I save games, they do not appear when I try to load them. That is not a real problem in this early release, but obviously that will be game-breaking later on. Might be a mac-only issue.

Anonymous

I got stuck:i have the lingerie from juna now it is time to deliver it to my sweet Yukari,but i didn’t get it。Unable to trigger the plot。

Kerni

This is the end of the current beta version. There should also be a text inthe bottom of your screen saying it is the end xD

Zillavader

When you finish with this project, will it also be available for mac users like the last one?

Kerni

I hope so , Dubsington said that the MAC version i uploaded for version 0.2 runs fine. YOu can try it yourself , link is in the post.

William Klauss

Testing it now got my hands on new computer with 8 GB of memory so far the game is running fine

Daison

Really nice, mostly like the direct quest approach using the tablet providing more guidance in gameplay than AATOFL. Tip: The up/down movement when walking is a bit too much now imo, i think the movement could have a lower amplitude and would feel more smooth?

Daison

*question*: where to find resources. I hate searching (both real life, or as a gameplay element ;-) )

Kerni

harvest resources is hidden withhin the level (kind of) you can harvest metal with the little droid in the nomad module (the round rusty things between Malias and Mayas place) You can create rubber with chemicals and metal in the building next to the 3d printer you can find a chemical plant between Malias and Yukaris place (just walk down the path)

Kerni

I made the head bob a little less in the dev version (you will see the results in the next beta)

nonaak

super nice game. Thanks for the work you did. how to jump please?

nonaak

Ah super, thanks