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Last weekend i wanted to work on the main menu and i got it to work again. But this time i use a more simple approach and just use the 2D GUI for the buttons sicne many peaople had problems on their machines to use the 3D button i used last time in the ship.

Furthermore , i fiddled a bit around with the dynamic bones system and i hope i can use this in the game and make it that it will be always active. Maybe i need to adjust the bounce setting once in a while but i need to find the perfect settings so... does any of you have good bounce settings for the dynamic bone modifier ?


And... this weekend i want to start with the meat of the game (the story). As usuall i need many new animations and need to write story. So.. just the usual work i do. Just like last time in AATOFL ^_^ 

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Mystic

Not quite, friend. You had separate base models for the "actors" last time, this time, you've told us how you're using use the same base model this time, and how this should reduce your workload by a LOT. So, I'm hoping this project will be less of a resource hog, and less of a headache for you :)

Kerni

In case of animations , yes it will. I have now one bone structure for all the girls but i still need to create new animations. Mostly for the AI life events.