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This weekend was more a animation weekend since i wanted to create some unique scenese for the towerdefense game. I created two scenes for the fight against Aemi (one for loosing and one for winning)

Currently this is only the *unique* event for the towerdefense game and after that i still have to think about how i can make this minigame into a generic one.

Furthermore i had to get rid of some bugs , mostly stuff like removing and equiping devices onto the girls. (@Dubsington -> i found the error with the armbinders from Aemi)

When i am done with all of this i need to make the chastity trail generic event and some more devices the player can find and.. do.. stuff.. with the girls.

annnd then... the next beta xD

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Comments

Anonymous

Good news :) Love the gif, she looks very happy ;)

Anonymous

So, when that stuff is done we get the public 0.45 build?

Raistlin

Very nice, love the way its going. Thank you.

Kerni

Mh... the next game version is currently not really *bugfixed* to be public version. I want to keep public versions as bugfree as i can because the worst what could happen is that they think *hey a new version* and it does not work as intented (saves does not work , towerdefense game is too hard , new AI live events result in not fixable states etc..) The really worst what could happen is that a VN event will just stop working and you can not do anything against it , so you can neither proceed nor abort it. This is why i give out beta versions to the beta patreon tier , they know that the game versions they get are BETA versions WITH bugs.(hopefully not that many xD) But what i could do is to ask the beta tester guys if the game version is stable and then i can make a public version. BTW 0.45 is currently bug ridden since i forgot in many events to acccount for the new simple ball gag and you can attach the dildo to Aemi since i forgot to change the gameobject state what controls the state.