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Most of the places where I burned my hand last time have almost recovered...

Although I always feel itchy, I want to scratch it from time to time

Maybe it can fully recover next week


Then talk about the next mod production direction

There is a very powerful guy in the steam community called MonteePoke,

Developed a new tool,

This tool can take apart the action pack of the original game characters!

It becomes a format that can be read by motion editing software such as spine and DragonBonesPro.

(You can find that post in the steam discussion community of DD, it should be in the very front place


This is a great invention,

I haven’t made much progress on the hero side.

It's because... I have a headache with the hero's walking.


After all, I am an artist, not an animator,

Making natural walking movements is very difficult for me.

I tried it several times before, but it took a lot of time and the finished product was not very good

(Other MOD authors seem to have specialized animators to cooperate with them, or they are good at this or are professionals...

But I am not. The direction I studied before is more similar to illustration.

Figure painting,

Dynamic these things are quite difficult for me to learn


And whether you are creating a new hero or making major changes to the original hero, you need to face the problem of walking...

Without knowing how the original game was done,

I can only create a walking animation completely by myself,

That is very, very tiring


Now with the help of this tool,

I can easily make changes based on the original game characters,

Or make new characters based on the actions of the original game characters!


It turned out to be a problem that has bothered me for a long time,

How did the DD production team make the fluttering of the clothes hem become natural,

I gradually understood this

(Refer to the two pictures attached at the beginning of the post, through multiple bones——

    Drive multiple nodes...


So, next I want to optimize the 4 characters I have beautified before! Add more details to them, improve their bodies,

Add a bit more erotic elements...


https://www.imagevenue.com/ME12FQ75

https://imgbox.com/xpIdfT3R


Although in this process I have to keep learning new things,

Will slow down a bit,

But then I should be able to make better original heroes and monsters!



我上次手上烫伤的地方大部分已经快恢复了……

虽然,总觉得痒痒的,时不时会想去抓一下

也许下周就能完全恢复吧


然后说说接下来的一些mod制作方向

steam社区中有个很厉害的家伙叫MonteePoke的,

研究出了一种新工具,

这个工具可以拆开原游戏人物的动作包!

变成spine和DragonBonesPro这种动作编辑软件可以读取的格式。

(可以在DD的steam讨论社区中找到那个帖子,应该在很前面的地方


这是个很伟大的发明,

一直以来,我没有在英雄方面做太多的进展,

是因为……我头疼于英雄的走路动作.


毕竟我是个画师,而非动画设计者,

制作自然的走路动作对我来说是十分艰难的一件事。

之前尝试过几次,都花费了巨大的时间而且成品效果不太好

(其他MOD作者似乎有专门的动画师和他们配合,或者他们本身擅长这个或者就是专业人员……

但我并不是,我之前学习的方向更近似于插画,

人物绘画,

动态这些东西对我来说学起来还挺困难的


而无论是新建一个英雄或者是在原有的英雄上进行较大的改动,都需要面对走路这个问题……

在无法了解原游戏是怎么做的前提下,

我只能完全自己新建一段走路动画,

那是十分,十分累人的一件事


现在在这个工具的帮助下,

我可以很容易的在原游戏人物的基础上进行改动,

或者参考原游戏人物的动作制作新人物!


原来困扰了我很久的一个问题,

DD制作组是怎么让衣服下摆的飘动变得自然,

这个我也渐渐的有所理解了

(参考帖子最开始时附加的两个图,是通过多个骨骼——

    带动多个节点……


于是,我接下来想先优化一下我之前美化过的4个人物!给她们增加更多的细节,改善身体,

添加更多一点色情的要素……


https://www.imagevenue.com/ME12FQ75

https://imgbox.com/xpIdfT3R


虽然这个过程中我还要不断学习新东西,

速度会放慢一些,

不过之后我应该就能做出更好的原创英雄和怪物了!


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Comments

HellishElk

Looking forward to it!

Zhenyu

你在早期有一些構思是把英雄皮膚fate化,如痲瘋劍士的尼祿皮膚,我想現在你可以再次推動這些計劃(笑