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I made a preliminary line draft based on some designs of Dark Souls 3...

Martha, and two angels

https://imgbox.com/LhofnmYQ

https://www.imagevenue.com/ME12BUBY

https://imgbox.com/REwktSgH

https://imgbox.com/GBxIxhLs

https://www.imagevenue.com/ME12BUBZ

https://www.imagevenue.com/ME12BUC0

(Of course there will be a regular version of the angels dressed!


https://imgbox.com/rqvZbM9O

https://imgbox.com/0VoscbZE

https://www.imagevenue.com/ME12BUC1

https://www.imagevenue.com/ME12BUBM

Then I tried to draw the last draft...

The character of FGO is adopted! (I will also make a normal female version later

But...well, it feels like the three-dimensional sculpture is not suitable for the structure of the ruins wall.

But I can probably adjust it by making it darker when I paint, um...

The later design still adopts more flat design.

Put the three-dimensional action to other scenes?

And the complexity of the content also leads to the use of a simple inner wall,

Would seem inappropriate,

I went through a lot of church materials to redesign some inner walls

(However, after the painting was done, it was too fine to blend with the surroundings

    Many designs and patterns have been cut off again...

    It sounds stupid, but it’s designed to be like this,

    First make a sufficiently rich initial plan, and then select the better and most suitable ones...


Well, then... some small other supplementary designs

https://imgbox.com/wdjqKoYT

https://www.imagevenue.com/ME12BUBN


Some fragmentary drafts of ideas (guro note)

https://imgbox.com/0AZVG3JD

https://imgbox.com/Ib8bZAjv

https://www.imagevenue.com/ME12BUBO

https://www.imagevenue.com/ME12BUBP


Well, that's all about the mod part this time!

Since the design of the building is a bit complicated, it took a lot of time,

So I just fixed the lines and haven’t painted them yet

The last time the bay stone carving has not been modified... it will be done next time


Finally, some sort of graffiti in this period of time!

https://imgbox.com/X0DlDiyY

https://imgbox.com/1d4yQdwf

https://imgbox.com/motuoU74

https://imgbox.com/ND2oHF6R

https://imgbox.com/iXENoyai

https://imgbox.com/YtxnXTEV

https://imgbox.com/srv3CHxU

https://www.imagevenue.com/ME12BUBQ

https://www.imagevenue.com/ME12BUBR

https://www.imagevenue.com/ME12BUBS

https://www.imagevenue.com/ME12BUBT

https://www.imagevenue.com/ME12BUBU

https://www.imagevenue.com/ME12BUBW

https://www.imagevenue.com/ME12BUBX

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参考着黑暗之魂3的一些设计做了初步的线稿……

玛尔达,和两种天使

https://imgbox.com/LhofnmYQ

https://www.imagevenue.com/ME12BUBY

https://imgbox.com/REwktSgH

https://imgbox.com/GBxIxhLs

https://www.imagevenue.com/ME12BUBZ

https://www.imagevenue.com/ME12BUC0

(当然天使会有穿好衣服的普通版本!


https://imgbox.com/rqvZbM9O

https://imgbox.com/0VoscbZE

https://www.imagevenue.com/ME12BUC1

https://www.imagevenue.com/ME12BUBM

然后尝试着绘制了上次的草稿……

采用了FGO的角色!(之后也会做普通的女性的版本

不过……嗯,感觉立体式的雕塑有点不太适合遗迹的墙壁这种构造,

不过我大概可以在上色时上得稍微暗一些来进行调整,嗯……

之后的设计还是更多采用平面感强一些的设计好了,

立体感强的动作放到其他场景去?

然后内容的复杂也导致还是使用简单构造的内壁的话,

会显得不太恰当,

又去翻阅了不少教堂的资料来重新设计了一些内壁

(然而画好后又因为太过精细,和周围有点难以融合,

    又砍掉了不少设计和花纹……

    这听起来有点蠢,不过设计上就是要这样,

    先做出足够丰富的初期计划,然后再从中挑选较好的和最适合的……


嗯,然后是……一些小小的其他补充设计

https://imgbox.com/wdjqKoYT

https://www.imagevenue.com/ME12BUBN


一些零碎的想法草稿(guro注意)

https://imgbox.com/0AZVG3JD

https://imgbox.com/Ib8bZAjv

https://www.imagevenue.com/ME12BUBO

https://www.imagevenue.com/ME12BUBP


嗯,这次关于mod的部分大概就这些!

由于建筑的设计有点复杂,花费了不少时间,

所以只是弄好了线条,还没上色

上次的海湾石雕还没修改……下次再做好了


最后是一些这段时间涂鸦的整理!

https://imgbox.com/X0DlDiyY

https://imgbox.com/1d4yQdwf

https://imgbox.com/motuoU74

https://imgbox.com/ND2oHF6R

https://imgbox.com/iXENoyai

https://imgbox.com/YtxnXTEV

https://imgbox.com/srv3CHxU

https://www.imagevenue.com/ME12BUBQ

https://www.imagevenue.com/ME12BUBR

https://www.imagevenue.com/ME12BUBS

https://www.imagevenue.com/ME12BUBT

https://www.imagevenue.com/ME12BUBU

https://www.imagevenue.com/ME12BUBW

https://www.imagevenue.com/ME12BUBX


Comments

Anonymous

忙了快1个月没怎么玩游戏也没空看大佬的更新,刚才看了下之前的各种草图和想法都好棒!~尤其是各种区域不同的R18风格,不仅本身很好,也都很能融入进游戏本身的氛围,不会显得突兀. 看了大佬的构思也突然有了个想法,只是不知道有没有用. 大致类似于某种曾经的陷阱, 诱惑着冒险者靠近,比如用被捕女性或拟态出的女性作为诱饵,而旁边则散落着不少武器装备服装什么的,代表这里已经有过很多受害者.

Anonymous

并不是特指游戏内有效的陷阱,可能只是背景或墙壁上的一出"景观"

jefuty

嗯……好像不错,不过暂时没有具体的想法……先记着,之后看到有合适的地方再把这个点子用上好了

Zhenyu

壁畫那裡感覺人物的身材有點短,可以適當拉長一點

jefuty

其实是“以DD本身头大身小的体型”去做“身体前倾”的动作……看上去就短了,233,所以我说这种类型的可能不太适合立体的姿势……

Anonymous

非常好看的人物稿~关于第一个雕像祭坛感觉可以加入一种抬头仰望斜上但双目却被黑布条遮盖的同时双手在胸口处摆出一个托起物品的姿势,遮盖双目的布条里流出血或者水低落汇集到双手积攒满了溢出滴落到地面下方一个摆放一个酒杯,这样或许可以和泼酒贵族相呼应。关于墙壁感觉可以加入一种从墙壁上破洞里露出绝望的眼睛和手来制造一些绝望感,毕竟所有东西展现出来绝望感和恐怖感可能会下降,毕竟鬼怪克苏鲁其实都是凸显出未知的恐惧,嘛这也是突发奇想,毕竟也不是官方能做的东西还是有限的,非常期待您的完成版,但是还是要注意身体哟~总之感谢您一如既往美妙的作品期待他们的完成~(PS:或许可以来个生存教官斯卡哈和墓地引导者艾蕾的美化MOD?)

jefuty

第一个构思么……有点复杂,主要是那个分辨率下滴落的感觉不知好不好弄……之后会画看看的。从破洞伸出手和眼睛这个挺好!之后会试试。生存教官其实之前是想画阿塔兰忒,不过改改弄成斯卡哈应该也不太难。艾蕾这个想法挺好!之前也是想弄玛修改,不过艾蕾应该更适合……嗯嗯,感谢新的意见!

Anonymous

滴落不好弄的话其实可以弄成流出的感觉应该也不错,生存教官阿塔兰忒也不错嘛~斯卡哈还可以改成美化破盾或者恶女其实也挺好~按照自己的想法走就好,我只是提出一些想法,不用过于在意的,遵从本心才能做出自己喜欢的东西,如果被我这样的玩家过度影响反而容易产生额外的压力~加油总之很期待您的完成品~