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The wound caused by the last dental treatment has almost healed—

(Although I bleed a bit when I accidentally touch it while brushing my teeth

My painting efficiency has recovered a lot!


Well, then these days...

The first is to perfect the woman who carried the stone pillar in the last painting

http://imgbox.com/m9j0Gt8E

https://www.imagevenue.com/ME127JXF

Designed Shizhu for ordinary, sexy, hardcore...

I will design the same three states for this woman later


Booking is an interactive item made into the roadside,

It’s like the sacrifice torch summons an octopus-like monster,

Offering some holy water can enter another battlefield to fight this woman,

After victory, get some positive hobby or equipment...

It’s a bit complicated, but it’s a new attempt.


However, two similar new attempts are not going well

The first attempt, the sawman in the dark soul...

http://imgbox.com/zRVt3YpR

https://www.imagevenue.com/ME127JXA

After converting him to female to DD ratio,

I always feel that... it doesn't look like a negative character...

So players will feel a little troubled when they encounter


Another attempt...

http://imgbox.com/GgeEEEBJ

https://www.imagevenue.com/ME127JXB

Shield woman in blasphemy,

After painting into DD style, I always feel that... some lack of personality

And it's a bit like a negative character...


It's a bit confusing. Sure enough, I still need to choose the one that looks obviously strange...

Or is it like a villain game character to transform...


Originally copying one of the monsters in other games is to miss the classic game,

The other is that you can directly copy the attack and defense actions in that game to save design time,

But if the material selection is too troublesome, saving time will be gone...

Look at it while doing it, all the heavy-duty designs are actually not too much trouble


Other words...

Simply copied some pictures of Mucha and modified the courtyard sculpture

http://imgbox.com/xCKLoi1B

https://www.imagevenue.com/ME127JXE

It seems that the effect is okay. In the future, when I have time, I may make several interactive objects of similar style.

Treated as the remains of the ancient empire...

(The file is at the end, replace

\dlc\580100_crimson_court\features\crimson_court\dungeons\courtyard

Under the same name file)

If you have time, you may draw some scene objects to enrich the background of the game level.

Those nowadays are a bit monotonous...but I don’t have much inspiration for the time being, I think about it


Finally, I went back and pushed forward the progress of the arena receptionist...

http://imgbox.com/6PHX0yUQ

https://www.imagevenue.com/ME127JXC

This is almost 2/5

(You also need to complete Matthew’s erotic attire, ordinary attire,

    And some final trimming

When this is done, release a small mod first,

The overall beautification project of the arena is too large...


Download link

https://pan.baidu.com/s/1xaDPh-EauxiwdWe7iNRIGw

Extract code: jstd



上次的牙齿治疗带来的伤口已经快痊愈了——

(虽然我刷牙时不小心碰到它时还会流点血

我的绘画效率恢复了挺多 !


嗯,然后这些天的话……

首先是完善了上一次画的那个背着石柱的女人

http://imgbox.com/m9j0Gt8E

https://www.imagevenue.com/ME127JXF

给石柱设计了普通,性感,hardcore三种……

稍后也会给这个女人设计同样的三种状态


预订是制作成路边的一个互动物品,

类似献祭火炬召唤那种类似章鱼的怪物的样式,

献祭一些圣水可以进入另一个战场和这个女人战斗,

胜利后得到一些正面癖好或者装备……

稍微有点复杂,不过算是一种新尝试


不过,类似的两个新尝试都不太顺利

第一个尝试,黑暗之魂中的锯子人……

http://imgbox.com/zRVt3YpR

https://www.imagevenue.com/ME127JXA

将他转换为女性和DD比例后,

总觉得……不太像反面角色……

这样玩家碰上时会稍微感觉困扰吧


另一个尝试的话……

http://imgbox.com/GgeEEEBJ

https://www.imagevenue.com/ME127JXB

渎神里的盾牌女,

绘画成DD风格以后总觉得……有些缺乏个性

并且也有点不像反面角色……


有点困扰,果然还是需要选择那种明显看上去就比较奇怪……

或者像是反派的游戏角色来进行改造么……


本来复制其他游戏中的怪物一个是怀念一下经典游戏,

另一个是可以直接抄那个游戏中的攻击防御动作节省设计时间,

但选材太麻烦的话节省时间这块就没了……

边做边看好了,全部重头设计其实也不算太麻烦


其他的话……

简单的抄了一下Mucha的一些图修改了一下庭院的雕塑

http://imgbox.com/xCKLoi1B

https://www.imagevenue.com/ME127JXE

似乎效果还行,以后有空时可能会做几个类似风格的互动物,

就当作是古老帝国留下来的残骸……

(文件在最后,替换

\dlc\580100_crimson_court\features\crimson_court\dungeons\courtyard

下的同名文件)

如果有空还可能画一些场景物体来丰富一下游戏的关卡背景,

现在的那些有点单调了……不过暂时没有太多灵感,边做边想好了


最后,又回头去推动了一下竞技场接待员的进度……

http://imgbox.com/6PHX0yUQ

https://www.imagevenue.com/ME127JXC

这样差不多就算完成2/5了

(还需要完成玛修的色情装束,普通装束,

    以及一些最后的修整

等这个做好就先发布一个小型mod好了,

竞技场整体的美化工程太大……


女神像下载链接

https://pan.baidu.com/s/1xaDPh-EauxiwdWe7iNRIGw 

提取码: jstd


Comments

Zhenyu

首先恭喜你康復。然後我想給點意見,在製作怪物MOD前,可以先把skin套用在遊戲裡現有的怪物上,這樣可以先讓我們嘗鮮,畢竟MOD製作需時很長,不知道你意下如何。

jefuty

啊,这个想法挺好!等我做得差不多了就弄一下,嗯

Anonymous

恭喜身体恢复,但是还是不要太肝,毕竟伤口这种东西很容易裂开(不要问我为什么知道)首先感谢新绘制的雕像 ,关于新生物MOD我觉得可以稍微进行一点本地化改造,简单来说就是角色待机时显得表情或者姿势更加颓废且阴暗,进行的动作时动作尽量夸张且狂气或许这样可以让角色更加符合地牢敌人的感觉。竞技场美化个人感觉不用太急,毕竟游玩最多的还是游戏本体内容。最后说一点自己的私心和期望 ,希望您接下来绘制角色其他版本的 时候 可以加入病娇要素,或许充满创伤的身体和黑化的病娇颜更配?我也很喜欢《FGO》的角色,但是还是希望能看到您绘制《战姬绝唱》中的角色。一口气写了这么多感谢您的阅览谢谢

jefuty

哦哦,十分感谢你的意见。敌方表情这个我记下了,下次会试试。不过因为尺寸限制的关系,战斗图都很难表现出比较精确的表情,阴暗狂气这些好说,病娇……可能只能下次画城镇立绘时试试。至于FGO和战姬……呃,其实我的FGO游戏时间差不多不超过10分钟,90%以上的了解靠本子和QQ群贴图……

jefuty

战姬好像本子和贴图都不多,所以没啥了解……(我算是个单机党吧,所以手游玩得不多,战姬动画的话稍微有点电波不合……没看进去)

Anonymous

哈哈哈主要老梗比较多,您还是按照您的步调来就可以~毕竟您是创作者创作自己喜欢的东西也更有动力嘛~关于表情这方面我想了想待机动作可以用上半脸黑影,突出嘴部附带口水或者血液,进行动作的时候 再画出上半部脸的同时将血液或口水甩出这样可以营造出反差。不过我本身不是画师所以这方面不太懂只能靠脑部嘿嘿嘿希望能给到您 一点点帮助

jefuty

嗯……是不错的想法,不过目前DD来说喜欢脸部黑影的和喜欢有眼睛的好像是两派,这个杂糅有阴影和没阴影不知是会都支持还是都反对……不过也许可以把阴影改成垂落的头发,嗯…………之后会找机会试试的,感谢提出各种想法!

Anonymous

总之还是那句话多多注意身体,身体是本钱 。期待您的下一个作品~

Anonymous

恭喜身体好转,也很喜欢这次的新mod~~大佬的新计划大部分我没什么想到可说的(或者是别人已经说了,比如狂气表情).目前就想到个,大佬说的盾牌女,如果身体姿势不是前倾而是站直或略带后仰,拿武器的手臂也不向前伸而是往两侧展开,可能会有种藐视英雄的感觉?配合狂气表情或许可以.就像是她很轻视对方的展开四肢露出中间的躯干还一脸狂气的说"试着来打我呀你们这些渣滓"