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Bare Edition

http://imgbox.com/87ueSP8R

https://imgur.com/TH3uyTK

I'm quite free this afternoon.

So I want to do a little dynamic map to see...

I also think if I can finish it quickly.

I'll use my spare time to draw some more pictures of Nero...

But when I calm down,

It took nearly six hours to make the dynamic map.

They take a lot more time than they think...

Or most of the production is not difficult.

The difficulty is to make some parts (fabric shaking) look natural...

I spent more than three hours on the cloth between her legs!

Repeated, repeated adjustments...

And the final effect is still worse than the original game.

(Although the other parts, armor, sword, etc., look similar.

Is this the gap between professional and amateur play?

But as the production continues,

I should also gradually become professional.

Tomorrow I should change something to make it.

Put down the dynamic map and do something else.

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糟糕版

http://imgbox.com/87ueSP8R

https://imgur.com/TH3uyTK

今天下午比较有空,

所以想稍微做一点动态图看看……

还想着如果能比较快的弄完,

我就用空余时间再去画几张尼禄的图……

但是,当我冷静下来时,

动态图的制作花费了将近6小时!

它们做起来比想象中花时间得多……

或者说大部分的制作不难,

困难的是让一些特殊的部分(比如布料的晃动)看上去自然……

我差不多有3小时多花费在她双腿间那块布上面!

反复,反复的调整……

而最终效果也还是比原游戏的要差一些

(虽然其他的部分,盔甲,剑之类的,看上去差不多

这就是专业人士和业余玩玩的差距么……

不过随着这样的制作延续,

我应该也会慢慢变得专业吧


明天应该要休息一下,

放下动态图做点别的了……

也许弄点立绘草图什么的……

Files

Comments

Anonymous

Great!

Anonymous

與其說是專不專業,不如說是團隊的問題,別人是一個團隊裡聚集了各種領域的菁英,跟單人是不一樣的概念,說不定他的團隊裡就有一個是專門做這種物理效果的,除了這個其他都不會,而且多了人可以討論也是一個關鍵。

Anonymous

而且有的時候也不用太鑽牛角尖,說不定你花費了一整天弄的東西結果沒人看的出來,這樣就太悲傷了。這時我建議先弄個雛形,或者大概,看上去差不多了,就放出來讓大家看看聽起反饋比較實際。如果沒人覺得奇怪,那在那個地方鑽牛角尖也沒甚麼意義我覺得。

Transmuter

This looks really awesome and I am happy that you continue to build upon your skills to make better and better content. You are one of my favorite artists and modders. Keep up the good work!

Sam C Rolan

關於看不見胸部,要不要試試把手甲調整收摍小看看?

jefuty

然后其他很多相应的也要调整,太复杂了。反正站立动作时不会挡着……

jefuty

嘛,也是一种联系……花掉的时间也是在增长经验,还是有一些意义的

Anonymous

如果對於你來說有意義,那當然是最好的。因為有些人會因為自己精心琢磨的成品沒人能理解而沮喪甚至自暴自棄,才稍微提起一下而已。