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Just letting everyone know that the update is being rolled out now, so here is the changelog for it while you wait: Minor Spoilers!

Version 0.04

- Changing classes - more in the future but Michael can now access the 'thief' class. Things can be stolen from enemies now! Michael also starts with a knife for the thief class.

BE WARNED THAT CHANGING CLASS REQUIRES A RE-EQUIP AFTERWARDS!

- The classes share levels but not 'KP' (see below) so be warned when using them if you are hankering for a certain skill!

- Change how TP is earned through various 'TP Modes'!

- New Bosses. New enemies. A haunted mansion based on the 'Witch's House'.

- Quest Log.

- New flashy animations and attacks (not all are added this update for balance reasons).

- New 'Limit Break' attacks for Ahmya and Michael/Michie. These use their own 'currency' - a limit guage to perform. Each limit break takes two of the limit points to perform. Michael's has a low chance of stunning for more damage whereas Ahmya's nearly guarantees a large defense drop on all enemies.

- New Village.

- Two new dungeons (including Witch's House).

- One new 'Superboss' with a unique skill if you beat it. (may require some balancing in the future).

- Bug fixes with old content.

- Some tweaks.

- 'Ki Points' introduced, which shall play more of a role in the future. You can now buy more powerful attacks by getting 'KP' killing enemies.

- 'Row Formation' - You can now shift players using the 'row' command once per turn in battle or from the main menu. This gives differing benefits, but certain attacks cannot be used on the back row, mainly physical ones, so be warned!

- Three Tf's, a hands one, a butt one and a lactation/breast one (breast increase only comes in if you are flat.)

- Statistics, profiles and more in-depth analysis of characters are available through the 'status' page.

- Changed save/load menu.

- Changed targetting recticule.

- An 'allocate' command to spread earned attribute points, now you can develop your team to your liking. Can be found in the pause menu.

- 'Synthesis' has been added. Used in one puzzle this update, but more ideas for this in the future.

- More options available in the menu, including text speed, animation speed and difficulty. BE WARNED THEY HAVE NOT BEEN TESTED FULLY!

- 'Weapons Unleashed' Michael with the raikiri and Tomo with her claws have a % chance to unleash a special attack. Tomo's is quite powerful! THESE ONLY TRIGGER WITH THE 'ATTACK' COMMAND!

- Many other changes.



Comments

Anonymous

I'll read this AFTER, I've played the new version.

shineypooface

i cant find the superboss :'( played 4, 4.a and now again 4.b defiantly love the new motherly sprite used after losing a fight, makes me wonder if it will be used again in future content. As well as a certain drink induced transformation that could lead to interesting future interactions

massmanic

Superboss is the golem, this may need some tweaking, which I am currently working on!

shineypooface

oh okay my bad didnt realise that was the superboss. In terms of balancing not sure what the fix would be but i will say after play the game a few times over there is a pretty consistent strategy for that boss that make him a little too easy once you curse just use either limit breaker move when i first did that i was expecting it to take of maybe half or quarter of its health because i combined the curse with both limit breaks but was surprised when the 1st limit break insta killed it. i would suggest beefing up the golems health but this could cause the problem that means the only way to beat it may become this strategy.