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It's been a while, and I'm honestly surprised by the residual volume of patrons/ retention on this page.

I've been looking for work and getting some things sorted out in the past month or so.
I'll be posting tomorrow about the direction in which the page shall be taking as well as a consolidated update for Requited Change, which shall likely be the final one for some time, if not indefinitely. The general gist is that I shall be creating commission work and uploading it primarily, if not exclusively from now on on this page.


For those who have messaged me; I'll be returning them over the next few days. I just need to renew the page in my own time, take things easy to regrow my page and get content out again. It's been a heart-breaking but necessary tearing down of a project that I've been working on for four years.

Again; delightedly amazed to see some of you still kicking around. I'll update everyone tomorrow on the plan of action including pricing, delivery of product, reworks, etc.

Take care everyone.

Comments

icarue

I understand where you are coming from, and letting go of a project you worked for years is hard. But it is sometimes necessary. For OU RPG, it was just not fun to continue. For this game specifically, the gameplay was just not there. It was very basic so I decided to go with something more complicated... For OU-R the system was too complicated to continue, plus the story was not going anywhere. Implementing every dungeon was SO hard on a technical level... so I decided to cut it again. People didn't like it, some still don't, but I just couldn't continue for a myriad of reasons. I had to put my feelings and instincts first regardless of what people thought or said. I'm sure with time, you'd look back at this decision favorably. It hurts now, but hopefully, in the future, you will be ok with it. Worst-case scenario you can continue it later (or remaster it. Looking forward to RC-R :P, jk). Will await your message :)

John Smith

Possible idea that might reduce your stress level a bit: you mentioned before that working on TLOTK had gotten intimidating, have you considered breaking up the game into 'chapters'? Basically starting a new RPGmaker project that carries forward with the story but without having to manage the spaghetti code of the first game. You could import whole maps and assets from the first into the second if you wanted, but you would have room to 'start fresh' on a bunch of things. The place that the game left off recently feels like it could relatively easily serve as a breakpoint after you resolve the inner world quest and 'wake up' into the new game with whatever changes result from that. If there are things you want to carry forward you simply have us answer some questions about what we did that defines what state our body is we wake up into, etc. Just something to think about, if it helps in any way.

massmanic

These are great suggestions John, I've often considered revamping TLotK in the RPG Maker MZ engine, rather than the MV engine that it was originally constructed in. I like the idea of splitting the game into acts and also implementing a similar questionnaire akin to what the original had at the outset of the intro. It would work well to define the mentality and physicality that the MC has as we go into 'act 2' and would additionally serve as a recap of sorts regarding key events. The project would seem less daunting to return to on these grounds, it's food for thought to be sure.

Marek

I also think you made the right choice. I understand the feeling you were having with requited change and i think stopping it was the right call, it was becoming a duty instead of a passion and that clearly hindered your creativity. Not to mention everything you've been through, finally moving to something else might be the first step to recover fully. May i also suggest some small change to your membership tier ? I understand you want everyone to have access to your work but i don't think anyone would really complain if you kept the 1$ tier as simply having access to your comics and move the early access and voting perk to some higher tier (Maybe like early access starting at 3$ and voting starting at 5$). This would give people some incentive to give more money per month. This could be another way to improve your finance, and i don't think anyone would blame you for it as it's pretty standard practice among digital artists.