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Yesterday's video was about the changes I've made to the game in  response to the feedback that I've received. This video is about some  additions that I've made to the game recently, some observations that  I've made while watching people play the game, and some changes that I'd  like to make in the future!

I'll be honest; a couple parts of this video are low-key subtle responses to some of the things I've heard people say about the game. In the first half of this video, I wanted to remind people that there are plenty of alternatives to the panty shot feature, and that the demo has way more replayability than people give it credit for.

The middle of the video serves as a heads-up that reckless "not bothering to clean up corpses" gameplay will be punished in the future. It might seem a little harsh, but I really want to encourage people to take the gameplay seriously, and not carelessly leave dead bodies everywhere.

Towards the end of the video, I wanted to transparently admit that I acknowledge two of Yandere Simulator's biggest flaws (imbalanced elimination method difficulty and Raibaru's existence defying the game's design) and that I'm not pretending these issues don't exist.

Thank you for supporting the development of Yandere Simulator!

Files

New Features and Future Plans for Yandere Simulator

To learn more about the game, visit https://yanderesimulator.com For development updates, visit https://yanderedev.wordpress.com For cool merch, visit crowdmade.com/yandere If you're concerned about rumors, please check out the following links: https://www.youtube.com/watch?v=dxa6FM9E1jI https://yanderesimulator.com/debunk/ https://yanderesimulator.com/Speed/ https://yanderesimulator.com/Code/ https://yanderesimulator.com/2020/

Comments

Lukart

I think that every decisions have sense and make the videogame more realistic and stealth is the better way. This game is a stress killler!