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Recently, I've seen a lot of people expressing concern about the game's development. One of the topics that comes up most frequently is the lack of progress related to Osana. I've made a video to explain why you haven't heard about Osana in a while. In this video, I also clearly spell out what my priorities are, and what my development roadmap is.

Files

Where's Osana?

To learn more about the game, visit https://yanderesimulator.com/ For development updates, visit https://yanderedev.wordpress.com/ For cool merchandise, visit https://crowdmade.com/yandere

Comments

Cassy Martin

I actually rather enjoy all the little intricacy you had placed in the game much more then the rival, just learning how much thought had went into the game makes me want to play the game more. if i simply wanted to kill a bunch of virtual people i would just throw a sims 4 bonfire inferno party on the sims 4, but it much more interesting to do things like sabotaging the area, or manipulating others to do yandere chans will, it's like a complex game of chess and i want to feel accomplished when defeating osana. i am glad you are working on the structure of the game over binding to youtube demands.

General Winter

yeah, people are suprisingly impatient and don't understand the nature of his work and the game i heard someone was able to mod in osana and kill her pretty quickly w/o getting caught cause unsurprising the game isn't finished; i really don't get how despite being updates at least twice a month with a consistent stream of debug builds people still think he's not working on the game

Nina Smith

Heartily agree, it makes zero sense to implement a boss before the obstacles you need to overcome before you reach it are in place :) Have had a little stab at the debug recently, and I love what's there so far, thank you for your amazing work boss o7