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Poll

Poll + Wallpaper

  • Feel free to animate a Persistent Evil-sequel in SFM 1299
  • I can't stand these old graphics anymore 70
  • 2023-05-21
  • 1369 votes
{'title': 'Poll + Wallpaper', 'choices': [{'text': 'Feel free to animate a Persistent Evil-sequel in SFM', 'votes': 1299}, {'text': "I can't stand these old graphics anymore", 'votes': 70}], 'closes_at': None, 'created_at': datetime.datetime(2023, 5, 21, 13, 23, 52, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 1369}

Content


You drove all the way out here and now you're telling me your tank is already empty?...

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Away from my little trip, the last two weeks were unfortunately not very successful. My plan to transfer SFM animations to Blender turned out to be non-functional, because a problem arose for which even LordAardwark doesn't have a good interface solution ready. So I have to burry that plan.

Since I'm starting to realize that longer runtime animations in Blender are still a distant future and since I  want to feel a sense of achievement again I therefore have a question for you:

Would it be ok for you, if I animate a smaller movie of maybe 10 minutes runtime in SFM (Probably a sequel to Persistent Evil), so that there is faster content again or is there from your point of view no way back?

Of course, that doesn't mean I don't want to keep switching to Blender.


Comments

TangerinePete

I don't mind the old animations, and I really would like to see a continuation of Persistent Evil. Switching to Blender would be great, when you're ready. Until then, while you learn, I hope you won't discontinue releasing SFM animations. Maybe interspersed with occasional Blender shorts if you're feeling up for it.

James Corlette

Shit, would be nice if you did persistent evil for each of the Resident evil ladies.