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Hello!!

A quick update about the progress of the platformer game. Now we have been able to implement damage system to the Player and the enemy. Means we can kill the enemies  or be killed by them. But at the moment we are only able to initiate this damage system from collision event with the enemy, so right now the only way to kill them is by stepping on their head with super mario style. Not really what we are looking for, as our aim is to have a melee attack and ranged attack with weapons. However this temporary feature is useful enough to also let us test and implement  the score systems and how the enemy can drop some collectibles.

Stay tune for more updates of Inquisitor Trainer and the Platformer  minigame prototype!!


Cheers

Files

Inquisitor Trainer 40k Minigame - Prototype

Creator Patreon Page : https://www.patreon.com/adeptusceleng You probably remember during the early months of our game development, we came up with an idea of having a pixel art style sprite animation for the game We abandon the main idea , but when I was designing the combat and action element of this game I decided to use those pixel art sprites for this 2d platformer prototype. My intention is put this as a minigame inside Inquisitor Trainer. #40k

Comments

Spacemonkey0899

I’m aware it takes a lot of time to program this, but shooting and melee attacks make sense. Contact damage is super annoying in side scrollers. If you get near enemies they should melee you.

Anonymous

Nice!💋