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This script allows you to sync the state of any object to new joiners so they can see what the master sees. Perfect if you use conditions to turn on / off game objects while the world is active.

Example:
Pool table is turned off

Master turns on the pool table

New joiners join with the pool table turned off but syncs towards the master, [GameObject -> ON], Then it will automatically toggle the pool table On for a much more seamless experience. 

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