Increase height script via slider (Patreon)
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This can be used to increase the height of any object in your worlds.
Create a new U# script.
Name it witha fitting name
Attach the following script:
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using UnityEngine.UI;
public class IncreaseH : UdonSharpBehaviour
{
public Slider _slide;
public Transform Target;
private Vector3 initPosition;
[UdonSynced] private float valSync = 0;
void Start()
{
initPosition = Target.localPosition;
valSync = _slide.value;
}
new void OnDeserialization()
{
modifyPosition();
}
public void OnSlideUpdate()
{
valSync = _slide.value;
modifyPosition();
}
public void modifyPosition()
{
Target.localPosition = new Vector3(Target.localPosition.x, valSync, Target.localPosition.z);
}
}
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I have also attached the script below
Add the script to a slider and drag in your target object to the Target field, Slider into the Slider field
On the slider component itself, Add a "OnSlideUpdate"
Done!